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Patch Notes - 01/02/14 TO 01/16/14

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Kainzo

The Disposable Hero
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Haven and Shrine now have the same soul shard drop rate but the rare weps appear more often on Haven. (this was to address the accumulating currency issue on Shrine)
 
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0xNaomi

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Feb 22, 2013
Haven and Shrine now the same soul shard drop rate but the custom items appear more often on Haven. (this was to address the accumulating currency issue on Shrine)
That doesn't seem very fair. Items don't transfer, so your only hope of a custom one on shrine is one dropping ON shrine.
 

Kainzo

The Disposable Hero
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That doesn't seem very fair. Items don't transfer, so your only hope of a custom one on shrine is one dropping ON shrine.
Haven and Shrine now have the same soul shard drop rate but the rare weps appear more often on Haven. (this was to address the accumulating currency issue on Shrine)
 

Iseradore

Legacy Supporter 6
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Oct 7, 2013
Haven and Shrine now have the same soul shard drop rate but the rare weps appear more often on Haven. (this was to address the accumulating currency issue on Shrine)
Edit: Further testing proves this to be true.
 
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Kainzo

The Disposable Hero
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Jan 7, 2011
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The 7th Circle of Heaven
  • Slaying players now yield 50 exp on Haven server

  • Removed Township cap (for now)

  • Fixed Issues with SummonPickaxe, SummonMooshrom - should be usable on all servers once again.

MAP EXPANSION (HAVEN) - 5000R AMPLIFIED! (1/17/14)
 
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jazza411

Legacy Supporter 3
Joined
Sep 14, 2011
Location
Australia
  • Slaying players now yield 50 exp on Haven server
  • Removed Township cap (for now)

  • Fixed Issues with SummonPickaxe, SummonMooshrom - should be usable on all servers once again.

MAP EXPANSION (HAVEN) - 5000R AMPLIFIED! (1/17/14)
can't wait till the map expands wooohoo!
 

Iseradore

Legacy Supporter 6
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Oct 7, 2013
Last i heard, villagers were still being worked on as he wants to add the options for summoning specific kinds of villagers. As it's still incredibly easy to make villagers using 18 gold ingots, 2 apples, and 2 weakness pots we can probably wait longer for the option =D
 

Xargun

Legacy Supporter 9
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Jan 12, 2013
Location
Ohio, USA
Last i heard, villagers were still being worked on as he wants to add the options for summoning specific kinds of villagers. As it's still incredibly easy to make villagers using 18 gold ingots, 2 apples, and 2 weakness pots we can probably wait longer for the option =D

Only easy if you get villager zombie spawns
 

ShadowRavynn

Max Legacy Supporter
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Feb 3, 2013
Location
Florida
Last i heard, villagers were still being worked on as he wants to add the options for summoning specific kinds of villagers. As it's still incredibly easy to make villagers using 18 gold ingots, 2 apples, and 2 weakness pots we can probably wait longer for the option =D


OOOOOOrrrrrrrrrr...... we could get random villager spawns to hold us over until they tweak it so we can summon specific villagers types....
 

0xNaomi

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Feb 22, 2013
OOOOOOrrrrrrrrrr...... we could get random villager spawns to hold us over until they tweak it so we can summon specific villagers types....
Coded for test, you get either whatever you specify or a random one if you didn't.
(Whenever kain adds it, not in as of this posting because I just did it)
 

Kainzo

The Disposable Hero
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Jan 7, 2011
Location
The 7th Circle of Heaven
  • Added SummonVillager to Merchant (Level 60 - 10 Emerald Blocks - 3 day cd)
  • Re-enabled Hoppers for Engineer, Hopper Carts are still disabled.
  • FINALLY: fixed player tracking range - increased to 48R (up from 32R) on all servers
  • Players can no longer mount if flagged in combat.
 
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Yavool

Legacy Supporter 9
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Jul 4, 2013
Location
Spokane, WA
Coded for test, you get either whatever you specify or a random one if you didn't.
(Whenever kain adds it, not in as of this posting because I just did it)

Curious what the text is for summoning a specific villager. (/skill summonvillagerbutcher perhaps?)
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Curious what the text is for summoning a specific villager. (/skill summonvillagerbutcher perhaps?)
It's an argument, not as different skill.
/skill SummonVillager butcher

Only things of note are no prof = random and smith = blacksmith
 
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