- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
General:
Herogates are now ACTIVE - 25 coins per jump! You may find these Herogates within the zeal area in each tower! (jump in the hole in the floor)
T5+ get free herogate use!
Tier 4+ personal region.
Limit 1
Region size 25x25x25
Cost: 1500
Cannot be within 100R of a township (Can be grandfathered in)
Heroes:
All Combat/Craft classes now can gain exp from mining and slaying (combat and crafting are still limited to their respective specs) (If the combination of craft/combat come in, this will be reverted)
Skills:
Chakra - Heals a little less than GroupHeal - and it removes negative effects too!
Chant - More powerful than pray! (40% mana) | 25 heal
Harmtouch - back to 30 damage (Was 60dmg)
Decay - Diseases target like (poison)
Plague - Diseases and infects target, can spread to other targets
Reagent Skills:
Classes:
Monks - Gain Chakra for the same mana cost as GroupHeal but lose GroupHeal
NEW SKILL -> IronFist: level: 50 mana: 80 cooldown: 20000
Cleric - Chant at level 50 (heals 25) , GroupHeal bumped back to lvl 45
Dreadknight - Drainsoul increased to 10s CD, Harmtouch set to 20 damage, (NEW SKILL)Decay: level: 45 mana: 30 cooldown: 10000
Beast Master - wolf HP has been reduced to 15 with a level multiplier of .1
Geomancer - Chainlightning: level: 45 mana: 60 cooldown: 15000
Druid - Revive: level: 45 mana: 100 cooldown: 360000
Bloodmage - (added health costs overall and lowered mana) Revive: level: 45 mana: 25 cooldown: 360000 health-cost: 30
Necro - (all current skills pushed back 5-10 levels in requirements)
Level 50: Plague, 60% mana, 2min cd
Herogates are now ACTIVE - 25 coins per jump! You may find these Herogates within the zeal area in each tower! (jump in the hole in the floor)
T5+ get free herogate use!
Tier 4+ personal region.
Limit 1
Region size 25x25x25
Cost: 1500
Cannot be within 100R of a township (Can be grandfathered in)
Heroes:
All Combat/Craft classes now can gain exp from mining and slaying (combat and crafting are still limited to their respective specs) (If the combination of craft/combat come in, this will be reverted)
Skills:
Chakra - Heals a little less than GroupHeal - and it removes negative effects too!
Chant - More powerful than pray! (40% mana) | 25 heal
Harmtouch - back to 30 damage (Was 60dmg)
Decay - Diseases target like (poison)
Plague - Diseases and infects target, can spread to other targets
Reagent Skills:
Classes:
Monks - Gain Chakra for the same mana cost as GroupHeal but lose GroupHeal
NEW SKILL -> IronFist: level: 50 mana: 80 cooldown: 20000
Cleric - Chant at level 50 (heals 25) , GroupHeal bumped back to lvl 45
Dreadknight - Drainsoul increased to 10s CD, Harmtouch set to 20 damage, (NEW SKILL)Decay: level: 45 mana: 30 cooldown: 10000
Beast Master - wolf HP has been reduced to 15 with a level multiplier of .1
Geomancer - Chainlightning: level: 45 mana: 60 cooldown: 15000
Druid - Revive: level: 45 mana: 100 cooldown: 360000
Bloodmage - (added health costs overall and lowered mana) Revive: level: 45 mana: 25 cooldown: 360000 health-cost: 30
Necro - (all current skills pushed back 5-10 levels in requirements)
Level 50: Plague, 60% mana, 2min cd