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Patch 2.6.6

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven


General:
Increased cap to 120!
Mumble Quality increased from 72 to 120

Heroes:

Skills:
Consume: Uses 0% mana and takes a Cookie to regen 20% mana instantly
Chant: Heals for more than Pray!
Blight: A disease DOT
Plague: A diseaser DOT
Chain Lightning: hits multiple targets in a chain
Boltstorm: "shield" style buff that continuously bolts in an area effect (low damage)
DeepFreeze:

Reagent Skills:

Classes:
Healer & Caster Paths now have Consume at lvl 40
Alchemist can use Consume at level 35
Geomancer's can now use Axes.
Wizard's Replenish now cost 1% mana (down from 5%)
Bloodmage: Syphon now cost 1% mana (down from 5%) | Drainsoul has replaces Smite in the Bloodmage class until a more appropriate skill can be dawned.

 

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
Wow, these patch notes are EPIC. Na, I know you edit them later :)
I don't really know what to beg for in this post... Hero Health 4.0 I guess...
 

kriskills

Legacy Supporter 6
Joined
Apr 3, 2011
Wow, these patch notes are EPIC. Na, I know you edit them later :)
I don't really know what to beg for in this post... Hero Health 4.0 I guess...
I think I would second this. I think Kainzo said more HP all around? That would be sick!
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
We need a mob xp boost!
Right now I'm level 40, I need 3,5K to level up.

3.5K = 115 creepers +-
I usually get that amount with 4-8 hours of grinding -.-
 

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
Imagine players with 10x as much health.... I think that would actually work. So that battles are drawn out to the point they are more realistic. like if I do 12 dmg with Diamond Sword, and I attempt to kill a smith with 800 health, wouldn't that be just dandy?

Edit: Lol nevermind it sounds dumb -_-
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Imagine players with 10x as much health.... I think that would actually work. So that battles are drawn out to the point they are more realistic. like if I do 12 dmg with Diamond Sword, and I attempt to kill a smith with 800 health, wouldn't that be just dandy?

Edit: Lol nevermind it sounds dumb -_-

when i said everything, i meant damage too, it wouldnt drag out battles as much as allow balancing to be more precise.
 

richfish57

Legacy Supporter 6
Joined
Aug 1, 2011
Location
UK
200 hp O.O

That means.. About 40 hits with an iron hoe D:

We're not adding x10 hp, mobs are stuck at 200hp max.

Max. It doesn't mean they are that currently, or all mobs have that. I have no idea what they are but I'm guessing that's a max Kain has planned out no matter how balance changes
 

Zerokx

Wood
Joined
Aug 24, 2011
Can you add these spells to the wiki please ? I don't know which class got these now abillitys. Wizard?
 
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