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Suggestion Passive for all classes?

xTailz

Stone
Joined
Aug 22, 2016
I know some classes have passives which I've been told, I don't have much in depth knowledge within this game but what I do know is that there isn't passive for all classes. I think having a passive for that class makes it extremely unique since some classes has similar movesets. Maybe the passive can affect the moveset in such a way, though you have the same moves such as fireball or cleave, what if there was some type of passive which makes you use that move in such a different way?
Here some passives I've listed below:

Wizard: Below 25% mana it regens 2 twice has fast
Samurai: Charges build over time into more powerful attacks (max 2)
Runeblade: Each time you use the move 'Flash', all cool downs are 1 second lower
Beguiler: People who are in Beguile receive 25% dmg from all spells from the caster
Hydromancer: Mana regens twice as fast in water
Geomancer: All spells are 10% off cool down when used on dirt, stone, and cobble stone
Cleric: Gain speed II for 2 seconds each time someone is healed

Thank you for reading this thread, this is my first thread so, this is my cake day I guess? Have a wonderful day/night
 

radicater11

Legacy Supporter 3
Joined
Feb 22, 2012
Location
Florida
While I like these ideas, they're coming a bit late in the process, but I do intend to eventually rework most of the classes.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
We definitely want at least one class passive, though they need to be well balanced and thought out for that particular class.
 
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