Archmage_Lloyd
Soulsand
- Joined
- Jan 24, 2012
I'm going to point this out right now because I have gathered enough evidence over time to support my claims.
Paladins are not a popular class, at all. Many people mastered it and they seem to want to get away from the class after mastery (most that i have seen, correct me if I am wrong) My main proof of this is that if you do /hero who paladin, what you will get is maybe 1-2 players max. And I can somewhat understand why, because its a defending class of the warrior. And I want the people in Herocraft to realise that paladin can be a fun class to play, in fact really fun if you actually RP. And so what im questioning is the strength of the paladin itself.
I mean the paladin has the shield ability, but it is completely pointless is it not (unless in ma) And lets be honest, paladin should not be only used in ma's. And it can be changed for something so much better! I mean has no one thought of adding damage to the shields? so they can actually "shield bash" because the measly 1 damage they do is kind of... Counter intuitive to the hole idea of having a shield! and then there is the fact that no numbers are associated with shield, like how much would a Paladin be able to block with it? 3 to 4 damage? 1 to 2? 9 - 10?? See my point yet? A class is not meant for the use of one ability or one purpose, they should all be diversified. And to be completely honest, tell me, how many of you would sacrifice damage for a bit of extra defense ? not much. That was only the beginning too! can only a level 30 use shields to their full extent? That's like saying only a 30 year old can buy a car and use it, should be moved to say level 5 and improves every level.
Layhands... i cant even begin with this skill... why does it heal full hp? that turns tides yes but no class can or should be able to do that, at all. Disc has reborn but thats not even full health. Layhand's cooldown is also way too high ( talking if the healing stats were changed) because what if it heals half health and it does it in 7 minutes again. Is it supposed to do that, where you are winning and he is in full condition? Im sorry but not even a really nurse could heal you that fast in the middle of battle, it makes more sense to have it heal half life, because its like gaining sudden good morale, and assume a better shape then you where before, why not make it heal 50 instead? An even better solution!
Pardon the continuous rants but Pray. No really pray, the skill itself, is almost like shield, an absolute joke. Paladins can be healers, but to have pray on such stats is unbelievable ! last i checked its a 2.9 second warm up.... why not 2 seconds? and it costs 40 mana... whats max mana? 100? well it looks like you just wasted some, on a skill that barely serves you any purpose other than the temporary hope in your self "oh pray will let me heal in battle and beat the enemy!" No where do you get such foolish ideas if you would ever think that as a pally? Pray is a skill mainly used after battle, but IMO it should be replaced with bandage on a 2 sec warm up and 3 sec cool down, healing 15 hp with 15 mana cost. because no one will use their mana and this jumps back to me saying where is the diversity? Bandage would serve pally more usefully, because its a bandage. apply it in battle quickly get up and fight! not sit and pray slowly taking up your energy
Last but not least, Paladin is a defensive class, and it has close hp to the DK which is mainly offensive, and see that's not supposed to be at all. A paladin is meant to "stay vigilant through out the battle" and it has 132 hp max. Why cant it be 140? make it 18 more than DK for that extra edge in attempt to balance it. The class is not meant to die easily to any class, but is supposed to put up a good defense like a brick wall, Heck give it another piece of diamond armor. leggins or helmet, but thin is, it would die a bit too easy if it was up against say maybe even 2 thieves or 2 ninjas or even 2 of any class. I am not saying that the pally needs to be able to 2v1 people and win, im saying the battle would need to last more than a minute, even with 2 people.
thank you for your time in this matter
Regardless of your choice i will play HC as long as i can
Archmage_lloyd
Paladins are not a popular class, at all. Many people mastered it and they seem to want to get away from the class after mastery (most that i have seen, correct me if I am wrong) My main proof of this is that if you do /hero who paladin, what you will get is maybe 1-2 players max. And I can somewhat understand why, because its a defending class of the warrior. And I want the people in Herocraft to realise that paladin can be a fun class to play, in fact really fun if you actually RP. And so what im questioning is the strength of the paladin itself.
I mean the paladin has the shield ability, but it is completely pointless is it not (unless in ma) And lets be honest, paladin should not be only used in ma's. And it can be changed for something so much better! I mean has no one thought of adding damage to the shields? so they can actually "shield bash" because the measly 1 damage they do is kind of... Counter intuitive to the hole idea of having a shield! and then there is the fact that no numbers are associated with shield, like how much would a Paladin be able to block with it? 3 to 4 damage? 1 to 2? 9 - 10?? See my point yet? A class is not meant for the use of one ability or one purpose, they should all be diversified. And to be completely honest, tell me, how many of you would sacrifice damage for a bit of extra defense ? not much. That was only the beginning too! can only a level 30 use shields to their full extent? That's like saying only a 30 year old can buy a car and use it, should be moved to say level 5 and improves every level.
Layhands... i cant even begin with this skill... why does it heal full hp? that turns tides yes but no class can or should be able to do that, at all. Disc has reborn but thats not even full health. Layhand's cooldown is also way too high ( talking if the healing stats were changed) because what if it heals half health and it does it in 7 minutes again. Is it supposed to do that, where you are winning and he is in full condition? Im sorry but not even a really nurse could heal you that fast in the middle of battle, it makes more sense to have it heal half life, because its like gaining sudden good morale, and assume a better shape then you where before, why not make it heal 50 instead? An even better solution!
Pardon the continuous rants but Pray. No really pray, the skill itself, is almost like shield, an absolute joke. Paladins can be healers, but to have pray on such stats is unbelievable ! last i checked its a 2.9 second warm up.... why not 2 seconds? and it costs 40 mana... whats max mana? 100? well it looks like you just wasted some, on a skill that barely serves you any purpose other than the temporary hope in your self "oh pray will let me heal in battle and beat the enemy!" No where do you get such foolish ideas if you would ever think that as a pally? Pray is a skill mainly used after battle, but IMO it should be replaced with bandage on a 2 sec warm up and 3 sec cool down, healing 15 hp with 15 mana cost. because no one will use their mana and this jumps back to me saying where is the diversity? Bandage would serve pally more usefully, because its a bandage. apply it in battle quickly get up and fight! not sit and pray slowly taking up your energy
Last but not least, Paladin is a defensive class, and it has close hp to the DK which is mainly offensive, and see that's not supposed to be at all. A paladin is meant to "stay vigilant through out the battle" and it has 132 hp max. Why cant it be 140? make it 18 more than DK for that extra edge in attempt to balance it. The class is not meant to die easily to any class, but is supposed to put up a good defense like a brick wall, Heck give it another piece of diamond armor. leggins or helmet, but thin is, it would die a bit too easy if it was up against say maybe even 2 thieves or 2 ninjas or even 2 of any class. I am not saying that the pally needs to be able to 2v1 people and win, im saying the battle would need to last more than a minute, even with 2 people.
thank you for your time in this matter
Regardless of your choice i will play HC as long as i can
Archmage_lloyd