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Suggestion Paladins and Pray

F

Falker57

Soo I was 1v1ing @GreekCrackShot a while back. He was a paladin and I was a Dreadknight. It was a pretty good fight and every time he tried to pray, I bashed him. This went on for around 2-3 times until, finally, I ran out of stamina. I wasn't using any other skills that use stamina. I was just using bash. He finally got a pray in because I was out of stamina and then he healed up A LOT and I lost the fight. It was very frustrating because there was NO way I could have beaten him. You could say "THATS BECUZ PALADINZ BEAT DKZ" but I do not like to think of this server as a game of rock paper scissors. Sure some classes should counter others in teamfights but when one player overcomes the other GREATLY in skill then the one with more skill should win (not saying I overcome Greek in skill hehe). I think that Pray (for Paladins) needs to be more matched. When you successfully silence a pray you use TONS of stamina and finally they can get a pray off. I think that either pray should heal less or use mana if it is interrupted (it doesnt use mana if interrupted right?). Or Pray should have a high cool down and a little warmup so it is a one time use in a fight.
I am NOT calling Paladins op in any way. I just think Pray needs to be a bit more balanced.
Please leave your thoughts. No raging. Be mature about your comments. Provide some feedback and counter arguments.
 
F

Falker57

I know pray uses mana but does it use mana when bashed?
and I wouldnt use curse that makes you miss hits when a paladin does 20 damage...
 
A

Aburido_burrito

Dread knights shouldn't kill paladin's. Evil always looses. DUH! Anyway dread knight is more of a caster killer
 
J

Jinder745

Soo I was 1v1ing @GreekCrackShot a while back. He was a paladin and I was a Dreadknight. It was a pretty good fight and every time he tried to pray, I bashed him. This went on for around 2-3 times until, finally, I ran out of stamina. I wasn't using any other skills that use stamina. I was just using bash. He finally got a pray in because I was out of stamina and then he healed up A LOT and I lost the fight. It was very frustrating because there was NO way I could have beaten him. You could say "THATS BECUZ PALADINZ BEAT DKZ" but I do not like to think of this server as a game of rock paper scissors. Sure some classes should counter others in teamfights but when one player overcomes the other GREATLY in skill then the one with more skill should win (not saying I overcome Greek in skill hehe). I think that Pray (for Paladins) needs to be more matched. When you successfully silence a pray you use TONS of stamina and finally they can get a pray off. I think that either pray should heal less or use mana if it is interrupted (it doesnt use mana right?). Or Pray should have a high cool down and a little warmup so it is a one time use in a fight.
I am NOT calling Paladins op in any way. I just think Pray needs to be a bit more balanced.
Please leave your thoughts. No raging. Be mature about your comments. Provide some feedback and counter arguments.
I`ve killed many paladins in my day in a 1v1 as a dk its called soulleech you heal yourself and dmg the target
 
F

Falker57

Ermm it also uses ton of mana? Once you run out of mana your dead.
 
C

CoolBeans279(Alt)

I disagree, there are so many skills that can stop a paladin from using pray...
 

c12095

Holy Shit!
Joined
Jun 22, 2011
I dueled @Diffuse Pally (Me) vs DK (Him) and the fight took around 10+ minutes and we also broke all of our armor... A Pally DK fight is by no means unbalanced, it comes down to skill between the two because they both have very nice counters to each other.
 
F

Falker57

If @GreekCrackShot was a lvl -5 Lost soul you couldn't beat him as a Lvl 1000 DK
thanks for contributing[DOUBLEPOST=1346888780,1346888610][/DOUBLEPOST]
I dueled @Diffuse Pally (Me) vs DK (Him) and the fight took around 10+ minutes and we also broke all of our armor... A Pally DK fight is by no means unbalanced, it comes down to skill between the two because they both have very nice counters to each other.
Yes fights with Pallys take long. But that has nothing to do with this. I think that there is no way to stop a paladin from using Pray which can easily get them to full health after a few prays
 

c12095

Holy Shit!
Joined
Jun 22, 2011
thanks for contributing[DOUBLEPOST=1346888780,1346888610][/DOUBLEPOST]
Yes fights with Pallys take long. But that has nothing to do with this. I think that there is no way to stop a paladin from using Pray which can easily get them to full health after a few prays

You do realize Pray has a 20 second CD, along with a large mana cost for a Paladin? Also, its not even close to as large of a heal as your trying to exaggerate it to be. If you were to be contently attacking the Paladin the Pray will only do a 2, maybe 2 1/2 hearts. You really should learn more about the spell your complaining about before you take it to the forums. Like if it has a mana cost...
 
F

Falker57

You do realize Pray has a 20 second CD, along with a large mana cost for a Paladin? Also, its not even close to as large of a heal as your trying to exaggerate it to be. If you were to be contently attacking the Paladin the Pray will only do a 2, maybe 2 1/2 hearts. You really should learn more about the spell your complaining about before you take it to the forums. Like if it has a mana cost...
You do realize 2 1/2 hearts is 1/4 of someones health? If you can heal your health by 1/4 and there is no way of stopping it then yeah I think its op.... And can you read? I was wondering if it uses mana when interrupted. Ofc it uses mana.... Please read before you reply[DOUBLEPOST=1346895485,1346895334][/DOUBLEPOST]Guys get the fuck out if you arnt gonna add anything to the conversation about Pray being OP @Aburido, @Kwong,@Eagles....
 
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