F
Falker57
Soo I was 1v1ing @GreekCrackShot a while back. He was a paladin and I was a Dreadknight. It was a pretty good fight and every time he tried to pray, I bashed him. This went on for around 2-3 times until, finally, I ran out of stamina. I wasn't using any other skills that use stamina. I was just using bash. He finally got a pray in because I was out of stamina and then he healed up A LOT and I lost the fight. It was very frustrating because there was NO way I could have beaten him. You could say "THATS BECUZ PALADINZ BEAT DKZ" but I do not like to think of this server as a game of rock paper scissors. Sure some classes should counter others in teamfights but when one player overcomes the other GREATLY in skill then the one with more skill should win (not saying I overcome Greek in skill hehe). I think that Pray (for Paladins) needs to be more matched. When you successfully silence a pray you use TONS of stamina and finally they can get a pray off. I think that either pray should heal less or use mana if it is interrupted (it doesnt use mana if interrupted right?). Or Pray should have a high cool down and a little warmup so it is a one time use in a fight.
I am NOT calling Paladins op in any way. I just think Pray needs to be a bit more balanced.
Please leave your thoughts. No raging. Be mature about your comments. Provide some feedback and counter arguments.
I am NOT calling Paladins op in any way. I just think Pray needs to be a bit more balanced.
Please leave your thoughts. No raging. Be mature about your comments. Provide some feedback and counter arguments.