There seems to have been quite a Paladin boom lately, and I have come to the conclusion that the class is far too strong in its current state.
A large portion of their strength is due to several bugs.
First off, their ability to deal insane amounts of armor piercing damage is an issue. This bug here is the cause:
http://www.herocraftonline.com/main/threads/melee-abilities-going-through-armor.36378/
Additionally, they can abuse shield reflect in a manner that lets them deal an insane amounts of burst. This bug here is the cause:
http://www.herocraftonline.com/main/threads/paladins-shieldreflect-not-requiring-a-door.36872/
However, even assuming these two bugs get fixed, I do not believe the class will be in the right place. Their melee damage is a tad higher than it should be, in comparison to how tanky they are.
I believe one of two things need to happen.
1. Remove Diamond Leggings and replace them with Iron. Gold Sword damage should be reduced by 3 at level 65.
2. Reduce Diamond sword damage at 65 to be about 3 damage lower. Gold sword damage should be reduced by 6 at 65.
(Taken from my Ninja post)
Here is a comparison of melee classes and their damages at level 65.
LVL 65 Samurai
Diamond - 93 damage
Gold - 103 damage
LVL 65 Runeblade
Diamond - 83 damage
Gold - 94 damage
LVL 65 Paladin
Diamond - 60 damage
Gold - 72 damage
LVL 65 Pyromancer
Diamond - 89 damage
Gold - 94 damage
LVL 65 DreadKnight
Diamond - 58 damage
Gold - 70 damage
LVL 65 Ninja
Diamond - 111 damage
Gold - 132 damage
Diamond Sword damage aside, the Paladin has a
very generous increase in damage for Golden weapons. I do not believe that is very balanced, and thus, am suggesting it be lowered.
With my first proposed change, the new damage values for a Paladin at level 65 would be
60 damage with a Diamond Sword, and
69 damage with a Golden Sword.
With my second proposed change, the damage values for the Paladin at level 65 would be
57
damage with a diamond sword, and
66 with a Golden Sword.
I find that either of these changes will lead to a more balanced experience in comparison to the current live version of the Paladin.
What does the rest of the team think?