weynard
Legacy Supporter 8
- Joined
- Jan 13, 2011
- Location
- Langenhagen (Hanover)
Alright. We knew that the Paladin was already pretty much OP with his Soulfire/Invul/Iron Armor combo. We were told that he would get "looked at". And now he has DIAMOND ARMOR? How the hell are you supposed to kill him, now that you have boosted his strong point even more? It was already near impossible for Paladins to lose a fight with iron, so why give him diamond?
And now the Ranger. He lost the iron sword because he is supposed to fight at long range. That makes sense. However, the bow is almost useless with the lag. You either hit yourself when chasing an enemy (which is supposed to be the Rangers "purpose") and you get hit from 10 blocks away when running away while firing because people can hit your lagged clones.
In turn, hitting enemies with the bow is ridiculous to ask when fighting in open spaces because everyone lag-jumps all over the place and predicting moves is not only difficult but useless since you won't hit him even if you get it right because the damage is calculated like 3 seconds after you shoot.
The ranger has crappy armor, crappy weapons, not even working in-combat skills like the mages apart from the lv50 barrage, he has to supply his own ammunition that is already arduous to perform with a stone sword and NOW you want to nerf track to not display y levels? Why? Taking away one of two real strong points?
TL;DR: Ranger is crap ATM.
Also, why does the Samurai get a bow on top of his combat skills AND armor/weapon combo? With fast run he's a more efficient hunter than the ranger, which refutes the Ranger's purpose.
And now the Ranger. He lost the iron sword because he is supposed to fight at long range. That makes sense. However, the bow is almost useless with the lag. You either hit yourself when chasing an enemy (which is supposed to be the Rangers "purpose") and you get hit from 10 blocks away when running away while firing because people can hit your lagged clones.
In turn, hitting enemies with the bow is ridiculous to ask when fighting in open spaces because everyone lag-jumps all over the place and predicting moves is not only difficult but useless since you won't hit him even if you get it right because the damage is calculated like 3 seconds after you shoot.
The ranger has crappy armor, crappy weapons, not even working in-combat skills like the mages apart from the lv50 barrage, he has to supply his own ammunition that is already arduous to perform with a stone sword and NOW you want to nerf track to not display y levels? Why? Taking away one of two real strong points?
TL;DR: Ranger is crap ATM.
Also, why does the Samurai get a bow on top of his combat skills AND armor/weapon combo? With fast run he's a more efficient hunter than the ranger, which refutes the Ranger's purpose.