TheTMTrainer
Soulsand
- Joined
- Feb 29, 2012
Note: I expect these to be hated.
I feel Paladins need a damage boost, when I play a paladin, typically they have the Turtle Defense, Turtle Speed, high HP and healing skills, however, most paladins I play also have, very weak, but attacking skills never-the-less disigned to further increase their defense or hinder the enemy. Here are my ideas.
I feel Paladins need a damage boost, when I play a paladin, typically they have the Turtle Defense, Turtle Speed, high HP and healing skills, however, most paladins I play also have, very weak, but attacking skills never-the-less disigned to further increase their defense or hinder the enemy. Here are my ideas.
- Paladins use hammers in most MMOs, or blunt weapons at least. Pickaxes feel more 'blunty' than swords, but thats just me.
- Remove Soulfire or nerf it a little... and have it effect every attack you do.
- New skill idea - Pound - Smack the ground with great power, creating an AoE shockwave that will launch enemies into the air (5-7 blocks). Heros with tumble/safefall will avoid damage. (No base damage, fall damage will effect though)
- New skill idea - Rush - Rush into a target, knocking him back. (7-10 blocks) (No damage)
- New skill idea - Holy Blast - AoE around you. Deals actual damage (around 15-20 base damage, and deals more damage to enemys that are 'evil'. (Zombies, Skeletons, Necromancers, Dreadknights)
- Make it so, if you have a door in your hotbar, it's Shield effect, effects you. (Obviously nerf it when it is in your hitbar, you get the full effect when you wield it)
- Make iron doors more protective than wooden doors.
- When you wield a door, you have a chance to 'counterattack' the enemy and it will low damage a knockback. You will knockback further and deal more damage if the sheild is being held in the mainhand.