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Nuin's 64x Texture Pack [WIP]

Nuin

Legacy Supporter 5
Joined
Jan 12, 2011
Location
NC, US
This is a texture pack that I am working on right now. I will update this daily. I will eventually share it with the Minecraftforums.net Texture Pack section, but I felt that only HeroCraft denizens deserve a sneak peak! After all, I still have a lot of work ahead of me.

My plan is for a 64x texture pack for all items used to build/use, including signs, boats, et cetera. The rest of the pack will be done in 32x for simplicity and efficiency. This will include: complete tool/item sets, armor sets (yes, chainmail too), monsters, animals, and whatever else I can create a graphic for.

Please realize that unless noted here, any other textures you might see are from the 4Kids 64x pack, as it was my latest pack and I am using it as a template. I do not plan on using anyone else's work, so ALL items will be original, however some textures are pulled from free galleries across the web.

Also, for what it is worth, I am NOT entering this into the HeroCraft texture pack contest, as this is a 64x pack and therefore does not meet the requirements. I might scale it down at some point, but I am happy with the current resolution.

Your thoughts, comments and suggestions are appreciated!

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Blocks I have completed so far:
- grass (still working on getting dirt/grass-sided/snow-sided blocks right)
- stone, all ores, ore blocks
- brick, glass
- sand, sandstone
- cobblestone, mossy cobblestone
- clay, gravel
- slow sand, netherrack
- wood planks (fences not shown), single/double chests (drawers), workbench, bookshelf
- bedrock (it is the rusted diamond-plate)
- ice, snow
- saplings, flowers (I am redoing flowers, they look stupid)
- mushrooms
- monster spawner (hopefully you don't find a pentagram in your game scary)

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Joined
Apr 25, 2011
Location
Utah
I don't really like the look of the cobble, to be honest. Cobblestone, by definition, is a bunch of smashed up rocks, not neatly-cut bricks.

Jerkiness aside, I really like everything else. The ores look amazing, and I love the shine on the blocks (gold, diamond, etc). Kinda wish there was a way to see into the spawner, but I think it is very creative and fits very well. Also love the glass and the toolbench... Very impressive altogether!
 

ThatGuy721

Dirt
Joined
Jul 6, 2011
The plants look extremely out of place. They seem a bit..cartoony for the rest of the texture pack. Other then that, nice job!
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
The sand and sandstone textures really sell this for me. Makes me wish I wasn't playing on a crappy laptop! Craptop.

The cel-shaded smoke is really neat, too! Very Windwaker.
 

whitemagehealu

Legacy Supporter 7
Joined
Jun 25, 2011
The sand and sandstone textures really sell this for me. Makes me wish I wasn't playing on a crappy laptop! Craptop.

The cel-shaded smoke is really neat, too! Very Windwaker.

There is a whole texture pack of Windwaker. It has the same smoke. x)

Really like the pack. The gravel and the diamond/gold/iron blocks really aren't doing it for me.
 

Nuin

Legacy Supporter 5
Joined
Jan 12, 2011
Location
NC, US
@ThatGuy721 The saplings were hand-drawn and revised multiple times before I settled on that look. The flowers were something I drew quick and I have already decided they are getting redone. The mushrooms were actually pictures of some real mushrooms which I cleaned up a bit. All of these fauna were given a black pixel outline, which might account for the "cartoon" look you describe. I added it to add a contrast versus whatever background they stood against.

@eisbaerBorealis The cobblestone look I have designed is staying for now. I honestly never liked the look of cobblestone, especially as it is THE most widely used material. I am so sick of "cobblestone nightmares" aka the castles everyone builds all over the place, hence my reason to clean it into stone brick. I might round the bricks at some point, but I want to finish the rest of the pack first.

@Doreagarde Well the smoke is not mine. Like I said in the original post, I was using a 64x pack as a jump-off point for mine. I may make the smoke similar, but I haven't decided yet.

Thanks for everyone's comments so far. Much appreciated! :)
 
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