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Notes.

P

Plob5

A. From yesterday Healers were said to be lowered dmg. Yes maybe they aren't supposed to be completely meant for dps/tanking but if you intend on buffing bloodmages this really is a bad idea.

Yes I think Clerics, weapons should be Iron Hoe-3, Dia Hoe -4 Gold Hoe - 5
But bms should stay the same (my opinion)

Plus I think that Enchantments should just be dropped altogether.
Unfair.
I chose Healer to heal of course but Clerics, Monks, and Bloodmages should be able to put up a fight against some other classes. Because I didn't lvl to 45 to just heal people.
 

Danda

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A. From yesterday Healers were said to be lowered dmg. Yes maybe they aren't supposed to be completely meant for dps/tanking but if you intend on buffing bloodmages this really is a bad idea.

Yes I think Clerics, weapons should be Iron Hoe-3, Dia Hoe -4 Gold Hoe - 5
But bms should stay the same (my opinion)

Plus I think that Enchantments should just be dropped altogether.
Unfair.
I chose Healer to heal of course but Clerics, Monks, and Bloodmages should be able to put up a fight against some other classes. Because I didn't lvl to 45 to just heal people.
As far as I am aware with a custom enchanting system we could allow all tools to gain potentially any enchant. (correct me if I am wrong)
 

Danda

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If I really must point out the obvious with my previous statement.

We are not using the normal minecraft enchanting system.
 

GraRona

Portal
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Jul 23, 2011
As far as I am aware with a custom enchanting system we could allow all tools to gain potentially any enchant. (correct me if I am wrong)

I really hope it will be possible because all the classes who use swords will destroy any other class in a fight. If every item can have every enchantment, it will be WAY more equal.
 

Danda

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I really hope it will be possible because all the classes who use swords will destroy any other class in a fight. If every item can have every enchantment, it will be WAY more equal.
From what I have tested on the test server enchants don't really help that much :p
It is a very minor damage increase that doesnt even seem to work correctly.
 

Kainzo

The Disposable Hero
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in the interim - we may be forced to use the default enchanting system - however, that wont be the case forever.

We're understaffed and overworked :~(
 
Joined
Oct 21, 2011
Yes, classes that can use swords will have a large advantage due to enchantments. Some of those enchantments are quite OP, like with every hit - lighting the enemy on fire.
 

Kalkyte

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Aug 17, 2011
If possible, remove all weapon enchantments for now so that PvP isn't retarded until the next update. This would leave beguilers with something to do, but also keep PvP balanced.
in the interim - we may be forced to use the default enchanting system - however, that wont be the case forever.

We're understaffed and overworked :~(
 

Shadownub

ICE ICE ICE!
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Mar 21, 2011
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With the default enchanting systems we're put at a very large disadvantage ;\
I agree with removing enchantments altogether until the system can be modified to suit us. The only other alternative I see is to give Healers/Casters swords instead of hoes, but that would be strip them of their seperation from the PvP heavy classes a little. ;\

I agree entirely with all of Plob's points, though. Healers were made for support, but that doesn't mean they should be useless PvPers. Sure, Clerics are definitely far too tankish, but they were originally thought of as... 'weaker' versions of Paladins, which can heal themselves and tank out for a little while with their mana. Which is what they are, but the consume spam means that their mana reserves are huge. Whereas the Bloodmage is an offensive support, druid is the best (but weakest) support class, and Monk is the melee healer.

Anyway, complaints aside, HC is still great and you guys still work harder than we could ask for. But all the same, those things, especially the enchantments, sort of break the game for Healers and Casters if they stick around.
 

Dazureus

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Jan 14, 2011
Location
Texas
Controlling what tools get what enchantments will be very cool if it becomes viable.

Can items currently be restricted from use depending on the enchantments they have? It would be interesting take on further specializing class-specific weapons. So you enchant a diamond sword to have Smite III and only a Paladin could use it, Or you get a hoe with Fire Aspect but you can't wield it because you're a Healer and not a Caster. That sort of stuff.

I'm probably getting ahead of myself, but that has possibilities.
 

Zaspar

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Aug 13, 2011
Location
NY/MI
What I think is that when an enchanter enchants a weapon to X level, they lose X amount of levels from their Enchanter class levels, kinda like vanilla. Test server already has this, but the levels come back after waiting a bit or relogging. It would be more fair, but then again it's up to Kain.
 

Kalkyte

Legacy Supporter 5
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Aug 17, 2011
So I would have to spend 5 hours getting back to level 50 or 55 (whatever) just for a single enchantment? That doesn't work for me. How about a reagent that stacks (higher enchantment requires more of the reagent). I propose either an iron block or diamond. They are both mid range pricing and obviously aren't farm-able.
 

Zaspar

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Having iron for most enchantments, maybe diamond for higher levels, sounds reasonable. But not a whole block, that would be paying too much for what the enchantment does.
 

Kalkyte

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Aug 17, 2011
As long as it doesn't cost levels haha. We work so hard to get them they almost become sacred. I am therefore against anything that strips us of our levels, regardless of its benefit. :p
 

Danda

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What I think is that when an enchanter enchants a weapon to X level, they lose X amount of levels from their Enchanter class levels, kinda like vanilla. Test server already has this, but the levels come back after waiting a bit or relogging. It would be more fair, but then again it's up to Kain.
The requirements are completely different from the base Minecraft enchanting system last I checked. It was going to use a mixture of regents and a small amount of their exp.
 
P

Plob5

Mother Hell. Healers with the ramp up suck ass.

They need the following.

No ramp up.(or less/faster)
If their healing skills go down dmg goes up by 1 or 2?
 
S

shrimpy77

in the interim - we may be forced to use the default enchanting system - however, that wont be the case forever.

We're understaffed and overworked :~(
That ^
And be aware that the only pvp enchant you can put to a sword, is fire aspect. Which is the same as soul fire. Armor will be majorly affected by enchanting though.
 

GraRona

Portal
Joined
Jul 23, 2011
That ^
And be aware that the only pvp enchant you can put to a sword, is fire aspect. Which is the same as soul fire. Armor will be majorly affected by enchanting though.

I thought there are other enchantments such as sharpness and knockback.
 
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