madsplatter
Diamond
- Joined
- Jul 5, 2011
As it appears nearly everybody in a short period of time will be a crafter in the form of a profession, I feel as though the options for specs as a crafter are painfully limited. What will happen is everybody will become one of 4 specs, which essentially makes a lot of services and goods made by the specs worthless. Take for example alchemist, however biased I may be as someone who has only been an alchy their whole time on HC, you can't disagree many will choose alchy as a profession. It will honestly send alchy prices to shit, once rare items like ice and grass will now be as common as coal. Masons will hardly be a valuable spec anymore when a good portion of users will be able to create gates and lifts of the like. Therefore, I propose that the crafter class gets a good deal more variety in terms of options for speccing. The way I see it, and correct me if I'm wrong, everybody will get nearly every tool if they spec crafter for their profession. Everybody will get a diamond pick, a diamond axe, a diamond shovel, and a diamond hoe regardless of regular class. I think there needs to be individual classes which exclusively get tools.
There could be a miner class or something of the sort, which gets a diamond shovel+pick, and other mining specific skills, while lacking a hoe and an axe.
I know Kain was talking about increasing the value of food somehow? Maybe a farming class would be possible, which gets exclusive access to some methods of farming, ie: wheat. This wouldn't make getting food impossible, merely increase the demand for food.
Sorry, my ideas are a bit basic atm, but I'd love to hear some feedback. Even if you don't like my class suggestions, at least tell me what you think about diversifying the crafter class.
There could be a miner class or something of the sort, which gets a diamond shovel+pick, and other mining specific skills, while lacking a hoe and an axe.
I know Kain was talking about increasing the value of food somehow? Maybe a farming class would be possible, which gets exclusive access to some methods of farming, ie: wheat. This wouldn't make getting food impossible, merely increase the demand for food.
Sorry, my ideas are a bit basic atm, but I'd love to hear some feedback. Even if you don't like my class suggestions, at least tell me what you think about diversifying the crafter class.