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No PVP in No PVP for Beast Masters

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Certain Beastmasters run around and when someone aggroes their wolves in a PvP zone, they continue the fight back into No PVP.

This would be fine, except that with Root, an angry Beastmaster wolf pack is deadly.

I have just recently been harrassed in no PvP by a beastmaster.

We should change it so that wolves don't deal damage in no- PVP..

The only thing that would change is wolves wouldnt work in event spawns in Zeal.

Thoughts?
 

kriskills

Legacy Supporter 6
Joined
Apr 3, 2011
I think the number of wolves should be limited to a low number. Insane how many wolves a BM can have, and how strong just 1 wolf is. Literally took me as many hits to kill a wolf as it took me to kill a specced class of anything but warriors. This shouldnt be if they can have 20 wolves with them. Then lickwounds their semi hurt wolves back to full health. Makes a BM not even fight his enemies ever. Just hit and run around.
 

greenliketea

A frightening Cactus!
Joined
May 4, 2011
Beastmaster's already take like a 10minute cool down just to summon 1 wolf. If they were limited to a low number than their wolves would be completely useless.
 

Demonxman

Obsidian
Joined
Jun 29, 2011
I see beastmasters either underpowered or over powered. sorry to say that I don't think kainzo will ever have them overpowered.
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Beastmasters have a limit of summoning 4 wolves, any more and they went and got them from the wild. They cant really disable wolfs PvP'ing in no pvp zones because wolves wouldnt be able to attack in Zeal during events either.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Beastmasters have a limit of summoning 4 wolves, any more and they went and got them from the wild. They cant really disable wolfs PvP'ing in no pvp zones because wolves wouldnt be able to attack in Zeal during events either.

wolf summon is bugged allowing us to summon more wolves every time the server is reset. That's how we get so many. I believe there is a fix for this coming in an upcoming update. The BM code has been completely rewritten. Lickwounds has also been rewritten to not stack additional health on wolves.
 

Oryinn

Obsidian
Joined
Jun 10, 2011
Dsa, once the wolves are aggroed it becomes PvE not pvp. If you want the wolves to not kill in Zeal then they would have to be unkillable in zeal, otherwise BM's would never be able to go safely into Zeal.
 

kriskills

Legacy Supporter 6
Joined
Apr 3, 2011
^ Thats why. Okay, figured not every BM found 30 wolves in the wild. And lickwounds make them soo hard to kill. Once it's actually normalized and fixed, then BM's will be good.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
"Dsa, once the wolves are aggroed it becomes PvE not pvp. If you want the wolves to not kill in Zeal then they would have to be unkillable in zeal, otherwise BM's would never be able to go safely into Zeal."

Oryinn - only if you dont ROOT, if you Root its PvP.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
"Dsa, once the wolves are aggroed it becomes PvE not pvp. If you want the wolves to not kill in Zeal then they would have to be unkillable in zeal, otherwise BM's would never be able to go safely into Zeal."

Oryinn - only if you dont ROOT, if you Root its PvP.

Then a BM rooting someone to aggro the wolves in a nopvp area should be PEable :p

I think having wolves in a nopvp area is a dissadvantage. Because your enemies can break the lines, go into the nopvp zone, and kill your wolves without you being able to help it. It takes precious time to summon 4 of them. Plus there is a bug with BMs that when you summon 4 wolves, and they die, attempting to re summon them gives you a "sorry you have too many wolves already" message.

I hate that!
 
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