A
alexhoff1
It seems to be a general agreement that ninja's need a nerf, I do not want likes / dislikes on this, INSTEAD agree or disagree. Ninja's should post WHY they rate as they do aswell.
A. kick - silences the target, does around 70 damage, can be stacked with a sword hit if done right - 120+ damage instantly as an opener.
B. the target is silenced, can't do anything unless they do not rely on skills.
C. eviscerate - does near 200 damage, again can be stacked with a sword hit. the 200 damage negates armor. (total w/o armor is now roughly 400, due to sword hits and skills.)
D. at this point the target turns to run, kick is low on cd and will be able to be used again shortly.
E. the target runs, using all skills they can to get away. The ninja uses "one" which gives a huge speed buff for 20 seconds to catch up w/ the target.
F. ninja catches up to target, they do another 120 damage with kick, they then use eviscerate if it's off CD at that point.
G. the target is dead with 400 damage through armor, 2 kicks damage, and 4 or more sword hits.
THIS is the most ideal fight I've had with a ninja, the other way it happens is they spam click and kill you so shortly your dead instantly.
they also have backflip, fade, blitz, smoke, garrote, envenom, and other skills.
in the end, they have an insane ammount of dps, silences, and all sorts of other stuff that makes them one of the most ideal classes in the game.
EDITED
1. make the skill "one" have less duration, higher CD.
2. change eviscerate to do 130-150 damage through armor.
3. get rid of kicks silence, I understand they are the anti-caster, but this is used for almost EVERY fight, regardless of class. (yes, they should use it, but if your plan is kick for an opener for EVERY fight, that isn't right. [if this is NOT your main plan to attack, please post what is below])
4. odd suggestion, but remove the skill stoppers, (i.e. the anti-warmup attacks) seeing as they do NOT have any skills w/ warmup that are mainly used, this should not happen to the person they are fighting.
EDIT: choose 1-2 of those to talk about, all 4 may be biased as I AM a caster.
in the end, they are just too over-powered, any nerf would be welcome to the casters that are caught in fights with them.
NO FIGHTING
A. kick - silences the target, does around 70 damage, can be stacked with a sword hit if done right - 120+ damage instantly as an opener.
B. the target is silenced, can't do anything unless they do not rely on skills.
C. eviscerate - does near 200 damage, again can be stacked with a sword hit. the 200 damage negates armor. (total w/o armor is now roughly 400, due to sword hits and skills.)
D. at this point the target turns to run, kick is low on cd and will be able to be used again shortly.
E. the target runs, using all skills they can to get away. The ninja uses "one" which gives a huge speed buff for 20 seconds to catch up w/ the target.
F. ninja catches up to target, they do another 120 damage with kick, they then use eviscerate if it's off CD at that point.
G. the target is dead with 400 damage through armor, 2 kicks damage, and 4 or more sword hits.
THIS is the most ideal fight I've had with a ninja, the other way it happens is they spam click and kill you so shortly your dead instantly.
they also have backflip, fade, blitz, smoke, garrote, envenom, and other skills.
in the end, they have an insane ammount of dps, silences, and all sorts of other stuff that makes them one of the most ideal classes in the game.
EDITED
1. make the skill "one" have less duration, higher CD.
2. change eviscerate to do 130-150 damage through armor.
3. get rid of kicks silence, I understand they are the anti-caster, but this is used for almost EVERY fight, regardless of class. (yes, they should use it, but if your plan is kick for an opener for EVERY fight, that isn't right. [if this is NOT your main plan to attack, please post what is below])
4. odd suggestion, but remove the skill stoppers, (i.e. the anti-warmup attacks) seeing as they do NOT have any skills w/ warmup that are mainly used, this should not happen to the person they are fighting.
EDIT: choose 1-2 of those to talk about, all 4 may be biased as I AM a caster.
in the end, they are just too over-powered, any nerf would be welcome to the casters that are caught in fights with them.
NO FIGHTING