RShooter2000
ICE ICE ICE!
- Joined
- Nov 1, 2013
Ninja is decent at fighting squishies and casters, but is rather weak against warriors and tanks.
It would be nice if Ninja could stand a better chance against warriors/tanks. Here are some of my thoughts and ideas.
A.) Make garrote not require string to use, reduce the silence effect to 2.5 seconds.
Or
1.) Make garrote not require string to use, instead raise damage scaling to (40 + 1 per strength point) then make it an interrupt.
Or
B.) Add a skill I came up with similar to piercingstrike, called Stab. Take out garrote.
Skill: Stab
Stamina: 250
Mana: 0
Warmup: None
Cooldown: 4 Seconds
1.) Description: You stab your target with your (sword or shears) dealing 50% of the targets weapon damage as damage. This ignores armor.
Or
2.) Description: You stab your target with your (sword or shears) dealing 2-3% of the targets health as damage. This ignores armor.
Or
3.) Description: You stab your target with your (sword or shears) dealing 50% of the targets armor rating as damage. This ignores armor.
This skill is focused around fighting warriors/tanks. It also discourages building pure strength due to the fact its damage is based on the target's stats, against casters this skill will do little damage and is a waste of stamina due to casters usually having lower health, armor, and weapon damage.
Or
C.) Reduce blitz's warmup to .5 seconds. Reduce its base damage by 20-30.
Stat Buffs
D.) Raise base health by
20-30. Increase base armor weight by 2.25.
Or
Other Skill Ideas
E.) Skill: Poison of Vigor
Stamina: 300
Mana: 125
Warmup: None
Cooldown: 35 Seconds
Description: You poison your blade with a poison of vigor, when you strike your target they are unable to use skills that require stamina for (2 + 0.044 per intellect point) seconds.
Or
1.) Description: you poison your blade with a poison of vigor, when you strike your target their stamina drains (45 + 0.35 intellect point) every 1.5 seconds for 6 seconds.
Of course for the poison of vigor skill to be viable something would have to be removed so I'm just going to say scrap garrote, because of the string problem.
Again the point of these skills are to help fight against warriors/tanks. Not really casters.
Some of these skill ideas just came off the top of my head. Some of these ideas are probably too OP but I want to see what the feedback is on them.
These are just a few suggestions/ideas, I figured I would get a little creative with them, but also make them viable. Not so sure about some of the numbers on some of these suggestions. Just want some thoughts and opinions.
Tagging people who I know have played Ninja, for their input on some of these.
@Irishman81 @CoolBeans279 @Im_a_Pickle @JupiterRome @Da_Burg @TrueCorruptor
It would be nice if Ninja could stand a better chance against warriors/tanks. Here are some of my thoughts and ideas.
A.) Make garrote not require string to use, reduce the silence effect to 2.5 seconds.
Or
1.) Make garrote not require string to use, instead raise damage scaling to (40 + 1 per strength point) then make it an interrupt.
Or
B.) Add a skill I came up with similar to piercingstrike, called Stab. Take out garrote.
Skill: Stab
Stamina: 250
Mana: 0
Warmup: None
Cooldown: 4 Seconds
1.) Description: You stab your target with your (sword or shears) dealing 50% of the targets weapon damage as damage. This ignores armor.
Or
2.) Description: You stab your target with your (sword or shears) dealing 2-3% of the targets health as damage. This ignores armor.
Or
3.) Description: You stab your target with your (sword or shears) dealing 50% of the targets armor rating as damage. This ignores armor.
This skill is focused around fighting warriors/tanks. It also discourages building pure strength due to the fact its damage is based on the target's stats, against casters this skill will do little damage and is a waste of stamina due to casters usually having lower health, armor, and weapon damage.
Or
C.) Reduce blitz's warmup to .5 seconds. Reduce its base damage by 20-30.
Stat Buffs
D.) Raise base health by
20-30. Increase base armor weight by 2.25.
Or
Other Skill Ideas
E.) Skill: Poison of Vigor
Stamina: 300
Mana: 125
Warmup: None
Cooldown: 35 Seconds
Description: You poison your blade with a poison of vigor, when you strike your target they are unable to use skills that require stamina for (2 + 0.044 per intellect point) seconds.
Or
1.) Description: you poison your blade with a poison of vigor, when you strike your target their stamina drains (45 + 0.35 intellect point) every 1.5 seconds for 6 seconds.
Of course for the poison of vigor skill to be viable something would have to be removed so I'm just going to say scrap garrote, because of the string problem.
Again the point of these skills are to help fight against warriors/tanks. Not really casters.
Some of these skill ideas just came off the top of my head. Some of these ideas are probably too OP but I want to see what the feedback is on them.
These are just a few suggestions/ideas, I figured I would get a little creative with them, but also make them viable. Not so sure about some of the numbers on some of these suggestions. Just want some thoughts and opinions.
Tagging people who I know have played Ninja, for their input on some of these.
@Irishman81 @CoolBeans279 @Im_a_Pickle @JupiterRome @Da_Burg @TrueCorruptor
Last edited: