Instead of buffing other classes, why not nerf other classes? Because of the low health factor, Dmg should also be slightly lower. I believe that's the issue, although I do think that ninjas are slightly underpowered, no caster should be able to take out any thing so quickly. But back to talking about ninja, I think that they're accatectualy fairly balcenced. BUT, because of low HP and armor, they die quickly. Smoke shouldn't be a defensive skill, it should be slightly offencive. Infact, when they get it, I feel that it should replace sneak.
So, if smoke did replace smoke, what would happen? Ninjas would be insanly OP. This is how i think it could balence the effect if ninjas used smoke instead of sneak, reduce the Dmg they do drastically, but give them a "can only use while smoked" stun and increase % of blackjack so that they could kill people fast with out the enemy doin much Dmg to them. This way, they could be what they do best, kill fast then stealth back. But if there are more then 1 fighter, they'll have an insanely hard time. So, how do you counter a class that can kill super fast with out taking Dmg. But if you think about it, you can see that the PvP triangle works if balcenced correctly. Pure Dmg classes kill fast and deal the most Dmg, those are casters and rogues, while hybrid classes, pallys, bloodmages and disciple, have more survivability with less Dmg, they also have healing skills, making them supposably hard to kill. Only problem is that it takes time to correctly balence every class. I feel that pvp isn't really about 1v1, it's 2v2 3v3 4v4 and larger. Because the PvP triangle isn't about what classes kill other classes, thats the rock paper sizzors system. The triangle system is is about what classes get certain roles. Healers aren't supposed to be able to kill a rogue or caster , they will give trouble because they counter the rogues Dmg with healing but killing them would be difficult, they make sure that others don't get killed by them. That's the role of a healer. Let me give an example, when I played WoW, I was a big pvper, so I wanted to have insane survivability. After much studying, I realized that the best lvl 70 pvp class was a holy pally. I could duel with a fully decked out Dmg Druid for 20 minutes. I finally lost, but because I ran out of mana but it was amazing how long I survived. Warrior, give rogues trouble because they counter the high Dmg with great survivability, they protect their friends bye killing the enemy, but casters take down warriors because magic goes through armor and does high dmg. So, with a little balence, any group of people would be able to beat any group of people.
Then how about this, you give ninjas 5 Dmg with swords but at lvl 55, give them duel wielding, doubling Dmg they deal. I feel that ninjas should another stun, solely because blackjack isn't to reliable. A instant stun out of smoke would be perfect. Also, I'm just saying that because the low health, Mabby less Dmg would be the best thing you could do to even every thing out
Ok.
I understand your not yelling at me, I just want to make them better also
and Im a wow player 5 yrs running now, I'm just comparing the 2 trying to make it similar. Wow has a very large skill requirement to play rogues, but if played right, they destroy any class, at the same, very squishy. Rogues in wow wield low Dmg daggers, but they duel wield them, at the same time they got skils like back stab and cheap shot. Both skills require stealth and behind the target. That's why I feel they need low wepon Dmg, to have high Dmg skills.