Theshadown
Stone
- Joined
- Jan 14, 2015
Hey people. I have some comments about my class.
I have a ninja at lvl 24 and usually play in a group of 5 (we built our own town and have nice professions) .
About reagents:
The thing is, I never ever use my skills aside from backstab and backflip.
The reason? simple. Gunpowder is extremely rare...... the only source I know so far is to farm creepers. Which is almost impossible with a melee class when they have 600-1000 hp. Even if I could kill them, the spawn and drop rates are just too low.
The cooldowns of blitz a smoke, together with smoke short duration mean these skills are to be spamed but that's just not possible...
Reagents for skills should always be easily obtainable and farmable items, like charcoal and so. Even the flint for the shurinkens although not rare, is really cumbersome to farm, aaaaaand, u need it for arrows (this can be solved with a factory but it is a bit overkill when other classes just don't require reagents at all).
For example:
My friend has a paladin and all his skills use just mana. He can easily tank zombies from a spawner (3-4 at a time) and keep 2 other people plus himself healed, while doing reasonable dmg. On the other hand, I have to beg for arrows to our ranger or try to backstab the zombies which end up hitting me, breaking the sneak which I need to efficiently backstab...
About balance:
Overall I think the Ninja has only scape and finishing skills, which won't 1-hit kill anyway. What are they good at? killing casters? I'm not so sure, true dmg against light armored players and silence with short range are not so deadly. A pyro or wizard can blink and dodge me like champs. (chimps )
Team fight? no, definitely not good at this.
Dueling? mmm about average melee dpser but with light armor.... so, no..
Ranger? ninjas can use bows, yay! But no ranged skills... another no no
PVE master? silence against mobs without magic... backstab against mobs that can see u from behind.... no, completely useless.
Ninja stats as I see them (1 the less, 10 the most):
Support (heal, buff, etc): 0 (expected)
Solo PVE: 3 (true dmg against mostly unarmored mobs, high reagent cost, backstab imposible, silence against mobs without magic)
Team PVE: 5 (if u can backstab)
Solo PVP: 7 against casters (silence is nice, if u can land it...), 4 against anything else (no stun, no disarm, low armor, no heal/regen)
Team PVP: 0 (not even worth enumerating this)
Paladin stats as I see them:
Support: 7
Solo PVE: 7 (u can heal after battle or spam holy aura+iron door for almost afk zombie farming)
Team PVE: 7 (taunt, protections)
Solo PVP: 7 (stun, disarm, invulnerability.........) (as op as in WOW BC/WOTLK)
Team PVP: 7 (a lot of versatility)
In general, I think the ninja needs a rework:
- Envenom: is just a little additional dmg per hit... if u can hit your target to begin with.... it is boring and not really useful. Instead it should be a strong but short venom effect on target (like 5 seconds, 10 scalable dmg per tick) (whereas the ranger should have the opposite, a long duration week poison). This would add to the real lore of ninjas and be a lot more usable and efficient.
- Blitz: I like the idea of a "finisher move" (high pure dmg) but the reagent cost is too high to ever use it outside high lvl pvp... I would change the reagent to X redstone dusts and maybe lower it's dmg.
- Smoke: again, too expensive reagent cost to ever use it outside high lvl pvp, and anyway any random hitting or aoe breaks the effect, which is super short to begin with... The best this skill can do is buying time to scape (useless if the enemy have a slow or hook skill) or land a couple extra hits on a super slow target. (A pala can cast complete invulnerability with a cactus.... and I need gunpowder...)
- Garrote: this is like kick 2.0 it is not bad but it doesn't feel like a lvl 30 skill. Again, a pala gets a heal/dmg aura, a necro gets an hp drain... and the ninja just a second kick? Furthermore, a Pala can stun and disarm targets while a Ninja can only mute them????
Super useless in pve.
- Energize: 1 min CD to restore 500 stamina? feels completely useless but I'm too low lvl to know that for sure.
I know it is not a support or team focused class but it lacks self utility. Adding poison and slow is a must for melee light armored classes. And if we are given the use of the bow, we need at least a weak but useful skill at lvl 10ish to justify it.
Sorry for the long post.
I have a ninja at lvl 24 and usually play in a group of 5 (we built our own town and have nice professions) .
About reagents:
The thing is, I never ever use my skills aside from backstab and backflip.
The reason? simple. Gunpowder is extremely rare...... the only source I know so far is to farm creepers. Which is almost impossible with a melee class when they have 600-1000 hp. Even if I could kill them, the spawn and drop rates are just too low.
The cooldowns of blitz a smoke, together with smoke short duration mean these skills are to be spamed but that's just not possible...
Reagents for skills should always be easily obtainable and farmable items, like charcoal and so. Even the flint for the shurinkens although not rare, is really cumbersome to farm, aaaaaand, u need it for arrows (this can be solved with a factory but it is a bit overkill when other classes just don't require reagents at all).
For example:
My friend has a paladin and all his skills use just mana. He can easily tank zombies from a spawner (3-4 at a time) and keep 2 other people plus himself healed, while doing reasonable dmg. On the other hand, I have to beg for arrows to our ranger or try to backstab the zombies which end up hitting me, breaking the sneak which I need to efficiently backstab...
About balance:
Overall I think the Ninja has only scape and finishing skills, which won't 1-hit kill anyway. What are they good at? killing casters? I'm not so sure, true dmg against light armored players and silence with short range are not so deadly. A pyro or wizard can blink and dodge me like champs. (chimps )
Team fight? no, definitely not good at this.
Dueling? mmm about average melee dpser but with light armor.... so, no..
Ranger? ninjas can use bows, yay! But no ranged skills... another no no
PVE master? silence against mobs without magic... backstab against mobs that can see u from behind.... no, completely useless.
Ninja stats as I see them (1 the less, 10 the most):
Support (heal, buff, etc): 0 (expected)
Solo PVE: 3 (true dmg against mostly unarmored mobs, high reagent cost, backstab imposible, silence against mobs without magic)
Team PVE: 5 (if u can backstab)
Solo PVP: 7 against casters (silence is nice, if u can land it...), 4 against anything else (no stun, no disarm, low armor, no heal/regen)
Team PVP: 0 (not even worth enumerating this)
Paladin stats as I see them:
Support: 7
Solo PVE: 7 (u can heal after battle or spam holy aura+iron door for almost afk zombie farming)
Team PVE: 7 (taunt, protections)
Solo PVP: 7 (stun, disarm, invulnerability.........) (as op as in WOW BC/WOTLK)
Team PVP: 7 (a lot of versatility)
In general, I think the ninja needs a rework:
- Envenom: is just a little additional dmg per hit... if u can hit your target to begin with.... it is boring and not really useful. Instead it should be a strong but short venom effect on target (like 5 seconds, 10 scalable dmg per tick) (whereas the ranger should have the opposite, a long duration week poison). This would add to the real lore of ninjas and be a lot more usable and efficient.
- Blitz: I like the idea of a "finisher move" (high pure dmg) but the reagent cost is too high to ever use it outside high lvl pvp... I would change the reagent to X redstone dusts and maybe lower it's dmg.
- Smoke: again, too expensive reagent cost to ever use it outside high lvl pvp, and anyway any random hitting or aoe breaks the effect, which is super short to begin with... The best this skill can do is buying time to scape (useless if the enemy have a slow or hook skill) or land a couple extra hits on a super slow target. (A pala can cast complete invulnerability with a cactus.... and I need gunpowder...)
- Garrote: this is like kick 2.0 it is not bad but it doesn't feel like a lvl 30 skill. Again, a pala gets a heal/dmg aura, a necro gets an hp drain... and the ninja just a second kick? Furthermore, a Pala can stun and disarm targets while a Ninja can only mute them????
Super useless in pve.
- Energize: 1 min CD to restore 500 stamina? feels completely useless but I'm too low lvl to know that for sure.
I know it is not a support or team focused class but it lacks self utility. Adding poison and slow is a must for melee light armored classes. And if we are given the use of the bow, we need at least a weak but useful skill at lvl 10ish to justify it.
Sorry for the long post.
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