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Suggestion New web for necros

Perlmutter

Legacy Supporter 7
Joined
Jul 30, 2011
I am not sure if this is possible to be coded, but if necros could be immune to the slow effects of web, and have web as an AOE around you maybe 5 block radius it would greatly increase the usefulness of it. Currently if you are fighting a...say a samurai, he sprints towards you, you cast web, it goes off when their 3 blocks from you, you get stuck in it and so do they, and they proceed to pound your face in.
 

Bingy1218

Legacy Supporter 4
Joined
Jun 11, 2012
I can sort of understand what your getting at and maybe if it does come to coding it could implementing the mechanics of a cave spider on a player for around 5secondsbegood?
 

unknownloner

Coder
Legacy Supporter 7
Joined
Jan 23, 2011
Movement is handled client side, this is not possible without a client side mod installed.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
We could however make Web better by making it instead of a cross bing more of a dome:



current: (in a 5x5 area with x bing web and o being air, X being a web with an extra web in the blocks above and below where capable)

ooxoo
ooxoo
xxxxx
ooxoo
ooxoo



my suggestion:

ooxoo
oxxxo
xxXxx
oxxxo
ooxoo
 

Perlmutter

Legacy Supporter 7
Joined
Jul 30, 2011
dielan I think the issue with that is when your in a web and it covers your face like that would if they were dead center it would make them unable to be hit
 

Perlmutter

Legacy Supporter 7
Joined
Jul 30, 2011
No I mean that it would make it so if you webbed someone and they stood deadcenter you couldn't hit them because they would be "in" a block since the web at the center is two high in your design
 
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