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Suggestion New Skill: Teleporter Signs

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Class: Engineer
Teleport Range (up for debate: 100-500 blocks)

An engineer will be able to post a sign like below.
_____
[Teleporter]
0:200:0
Spawn

This will enable them to make two signs that will connect each other, but within a reasonable range set by the staff in the config.

What are your thoughts on this new skill?
(Note this is introduced by CraftBook's latest builds)
 

thomasyeung9999

Soulsand
Joined
Dec 22, 2012
Class: Engineer
Teleport Range (up for debate: 100-500 blocks)

An engineer will be able to post a sign like below.
_____
[Teleporter]
0:200:0
Spawn

This will enable them to make two signs that will connect each other, but within a reasonable range set by the staff in the config.

What are your thoughts on this new skill?
(Note this is introduced by CraftBook's latest builds)
Great this will safe town members from walking a long distance, but you should set a large cooldown on the skill cause it is too good. And also cant be used while combat tagged.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
Hmmmm, I like the idea of the skill but I can see chains of these connecting places far away and allowing for people to travel essentially across the map in a matter of seconds unless there a cost for making these signs or even restrict them to only one pair of signs at a time.
 

macura

Diamond
Joined
May 2, 2012
Hmmmm, I like the idea of the skill but I can see chains of these connecting places far away and allowing for people to travel essentially across the map in a matter of seconds unless there a cost for making these signs or even restrict them to only one pair of signs at a time.
My suggestion would be to just put a medium range on the teleporters and to put on a pretty high cd. Or if this is possible, to put a cooldown on using the sign, maybe 10-20 seconds.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
My suggestion would be to just put a medium range on the teleporters and to put on a pretty high cd. Or if this is possible, to put a cooldown on using the sign, maybe 10-20 seconds.
A cooldown on using the teleporters would make sense to me maybe also a warm up so that it isn't instant.
 

Favith

Legacy Supporter 7
Joined
Sep 6, 2012
Another skill for engineers? They just got turrets. :(

This should go to Masons.
 

Paul_Bakken

Obsidian
Joined
Dec 3, 2012
1. It would be necessary to confirm that these signs could not be placed in someone else's territory. I understand that they already can't be placed in a protected zone, but putting a "backdoor teleport" into someone else's home would be unfair.

2. They should be expensive to make.

3. Perhaps they would require a fee or reagent for each use. Not sure if the fee would go to the creator or the admin shop, though. But creating fast travel networks could be a great income source for engineers.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
I see several potential flaws in these tbh
  1. Free teleports everywhere:
    • This causes people to teleport everwhere important and now walk
    • Meaning there is now very little chance of death doing anything anymore
  2. Significantly lowering world PvP
    • Results in a more extreme senario than the herogates on Sanctum (which were good and bad)
    • But on the plus side it'll probably encourage large scale trade or more common items like cobble and stuff like in Sanctum
  3. People can connect to each others unless I'm mistaken
    • Extreme security problems for anyone that has a mole (The only piece of info raiders now need is a short pass phrase. Note this kind of betrayal isn't easy to track but can be prevented assuming you secure your teleporter.)
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
The teleporters can be limited in how far they can go. I think even 50 block teleporters would be neat.

We may be able to limit them to a set amount per player, but I'm unsure.
I posted it here to get suggestions, so keep them coming. I'm not sure if the pass-phrase is required if we require linking signs.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Even with the short range teleporters we'd need to limit how many can be made by any person to a relatively small number imo otherwise people can just build relay stations and have the same effect as a long range teleporter.
 

Paul_Bakken

Obsidian
Joined
Dec 3, 2012
What if each use of a teleporter used up a stack of dirt or something as a reagent? Nice way to use that stuff up. :)
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
A stack of dirt will just cause people to dig up the terrain and make it look shitty like most the deserts do imo.
 

Rumblestikk

Legacy Supporter 6
Joined
Jul 19, 2011
Location
The Multiverse
Lets make a high-speed teleportation system!

You take a make seperate chambers about 250 blocks apart.

Proceed with the following

  • Place first sign in your town, one way if possible, if not place outside of town.
  • Place recieving Sign in 1st chamber, but place 2nd teleport sign in same chamber.
  • Place second Recieving sign in 2nd room, with 3rd Teleport sign in that room.
  • Repeat over and over.
  • Welcome to your high-speed railroad across the map.
I think too many people will do the above, I'll never see anyone to kill above ground by that point ._.
Partner that with the system another town developed for tracking where people are around the map using Receivers and Lamps... oh man..

EDIT - Limit the amount, or this could be bad.
 

Nightroado

Obsidian
Joined
Dec 18, 2012
Location
Washington State, USA
I dislike this idea. I think part of minecraft is traveling from A to B. It should take time to get around, take a little damage from mobs or invest time and resources in making commutes shorter with roads, tunnels, rails, etc.

I would be in favor of only being able to place such signs inside your town. Cuts down on time making the same runs around town made a dozen times daily. Also useful for moving chests.
 

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
Hang on. Would this be able to teleport cross y-axis? Or would you have to be on the same block level to go from one point to another? (ex: y = 62).
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I think short range teleporters are a great idea! Don't tax them, or make them cost coin like a chest shop, make them like [LIFT]s.

I'd love to see teleporters all over towns for the cits to get around. Anybody who's played Legend of Dragoon on PS1 knows what I'm talking about lol
 
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