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Suggestion New Skill for Pyro- Eruption

Ultanian

Portal
Joined
May 28, 2013
Level 65: Eruption
Warm-Up: 2s
Damage: 500 + (1 per Intellect point)
The Caster erupts in flames, damaging all enemies in a radius of 4 blocks (like Pulse.)
50% of the user's max health is deducted on use.

EDIT: Increased the damage... the purpose of the skill is almost like a suicide skill- similar to a creeper. Heavy damage if pulled off correctly but the chances of dying in the process are high.
 
Last edited:

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Level 65: Eruption
Warm-Up: 2s
Damage: 300 + (1 per Intellect point)
The Caster erupts in flames, damaging all enemies in a radius of 4 blocks (like Pulse.)
50% of the user's max health is deducted on use.
Looks like Plague Bomb...just shittier
 

jazza411

Legacy Supporter 3
Joined
Sep 14, 2011
Location
Australia
Level 65: Eruption
Warm-Up: 2s
Damage: 300 + (1 per Intellect point)
The Caster erupts in flames, damaging all enemies in a radius of 4 blocks (like Pulse.)
50% of the user's max health is deducted on use.
What is the point of a melee class having a skill which takes 50% health? Also from your suggestion you are losing more health than the damage you are dealing...
 

Ultanian

Portal
Joined
May 28, 2013
What is the point of a melee class having a skill which takes 50% health? Also from your suggestion you are losing more health than the damage you are dealing...
OK whatever, the point of the skill is like a kamakaze type skill, I just wasnt sure what to put the damage at...
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
Cuz pyro needs more damage, also op as fuck with a cleric or Druid or paladin, with a Druid the pyro could easily insta
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
If the skill also reduced incoming healing for 15 seconds on the pyro, and the 50% damage cannot be Invuln'd, then

+1

would require further tweaking, pyro is fine/strong atm.
 

Trazil

Legacy Supporter 2
Joined
Mar 31, 2013
If the skill also reduced incoming healing for 15 seconds on the pyro, and the 50% damage cannot be Invuln'd, then

+1

would require further tweaking, pyro is fine/strong atm.
I would vote no healing for the next 10 secs instead
 
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