Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Right, just hear me out before you start replying with "we already have enough class's" or "the class's we've got now need to be balanced, we shouldn't add any more" bla bla bla.I do agree with those points but after looking though the list of classes to choose from, none of them seem fun to actually use. Sure I could choose a strong class with skills that get the job done (ranger, paladin ect) but where is the fun in that? (Riding in on a horse as a tank does seem like a laugh though, especially after reading all paladin related nerf suggestions on the forums).
Now my suggestion for the class as an overall would be to have it to depend on chance/ luck ALOT. This meaning, all skills that the class has a chance to do a different effect (whether it being a good or bad). So for example;
[Skill name] - Russian roulette
[Skill desc] - You load different ammunition into the chamber of your revolver and pull praying the favour of the gods are on your side (I'm not good at stuff like this, okay?)
[Skill effect] - You will have 30% chance to directly effect their health, 40% to effect their stamina, 30% chance to effect their mana for X amount of points/damage.
Another example of a skill could possibly be;
[Skill name] - Gamblers chance
[Skill desc] - Do you feel lucky, punk?
[Skill effect] - Over a time period of X, 15% of the damage you deal has a 50% chance to heal you or a 50% to damage you.
Anyway, id really like feedback on this wheter it being positive, negative or even other suggestions for it. Any how, skills that follow the same characteristics as these crude examples could lead to some funny situations within PVP as well as giving a weird, fun class to use and funny stories to talk about!
Now my suggestion for the class as an overall would be to have it to depend on chance/ luck ALOT. This meaning, all skills that the class has a chance to do a different effect (whether it being a good or bad). So for example;
[Skill name] - Russian roulette
[Skill desc] - You load different ammunition into the chamber of your revolver and pull praying the favour of the gods are on your side (I'm not good at stuff like this, okay?)
[Skill effect] - You will have 30% chance to directly effect their health, 40% to effect their stamina, 30% chance to effect their mana for X amount of points/damage.
Another example of a skill could possibly be;
[Skill name] - Gamblers chance
[Skill desc] - Do you feel lucky, punk?
[Skill effect] - Over a time period of X, 15% of the damage you deal has a 50% chance to heal you or a 50% to damage you.
Anyway, id really like feedback on this wheter it being positive, negative or even other suggestions for it. Any how, skills that follow the same characteristics as these crude examples could lead to some funny situations within PVP as well as giving a weird, fun class to use and funny stories to talk about!