• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion New Quest System - PVP Quest Ideas

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Moving this from another thread with some additional ideas.

I think the new quest system will be fun. I am not trying to change it into a "pvp quest system", but i think a few pvp quests could be super fun and a great dynamic addition to the system. Pretty much all of these quests would be based off a re-instated karma or at least alignment system, where you would only be given quests to attack or cause problems for towns of the opposite karma / alignment. Here are a few suggestions of ideas for quests.

1) Most Basic PVP Quest - Head Collection / Turn In.

NPC - "Them damn Umbras / Tree Creepers / Fire Creepers (other evil (or good town if evil)) been stealin mah potatoes and impregnatin my daughters. Ill give you 2000 xp for each head you bring me" etc. etc.. Very basic quest where killing any member of said town will give you their head. This is not typical bounty head and cannot be placed as decoration, but turning it in would reward experience (or coin / gems if max level?).

2) Bombing Run Quest.

This would be an espionage type quest that would potentially not require any fighting. However, it would require alot of coding id imagine and may or may not be possible = /.

Quest "Set them up the bomb" NPC Dialog - We have intercepted super secret access codes that will give you temporary region access to <insert town with opposite karma of yours>. Your mission is to take this bomb (random block) and place it within town at (x cord, z cord, random y cord between 40-100 to make sure the location is above ground). Please note all chests in this town are protected by invisible super-ninjas that will instantly kill you should you try and abuse these access codes to steal (instant death by opening a chest). Once the bomb is planted, protect it for 5 minutes to ensure detonation. Reward - experience / coin / gems (maybe bonus for each person killed by explosion lol). If town successfully defuses bomb (by say breaking it), they are instead given reward.

This would require that the tnt / region regeneration mod be in effect to work. It should be like any blocks placed or destroyed by you will disappear / regenerate within 2 minutes (except the bomb of course).

Also, to prevent stealing abuse by working with people not on the quest, this would require some pretty significant restrictions on what could be done in town when someone has temporary region access. I would say anyone not a a member of the town should be insta-killed by opening a chest in town when someone has this quest. Could have a warning message when entering region "warning - region currently under bomb assault. Chests are booby trapped. You have been warned". To prevent towns from using this to make their chests perma unraidable, the quest duration should only be one hour or something. Could also charge the person that accepts the quest something (coin, etc) to make it even less abusable.

3) Ye ol' escort quest

This quest would require implementation of leads from 1.6 - not sure if any issues surround that. This quest would involve setting up npc farms at different locations around the world. You would be given a quest to take "resources" (farm animals on leads) back to your town. When someone accepted this quest, it could give a message to opposite karma / alignment that "someone" (dont know if it should give name or not, not sure which way would be more fun, probably no name is best but wouldnt matter much during low population times) is attempting to transport resources from <Farm Name> to <Town Name>. Rewards could work several ways. I would think the reward for escort quest acceptor should be based upon the distance from the farm to their town. I would say the live stock should have 50,000 hp or something significant to make killing them while fighting other players a non-option. If enemies successfully kill the escort party, they could have two options - destroy the animals for a smaller reward, or instead try to escort them to their town instead for a larger reward.

So these are a few ideas, feel free to add your own . . . i probably will add more later :confused:
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Also, i know the mods have always been looking for reasons to make being "good" rewarding. This could potentially help a lot - since you can only get quests for towns of opposite alignments, I can see some towns would want to be good if there are mostly evil towns to have a greater selection of targets for quests. And vice versa if somehow everyone switched to good - it would work best for everyone on the server to have a mostly even distribution of good and evil. You could even make the quests like bombing run only work on a particular town once a day - if everyone is evil, they will have limited to no opportunities to do bombing run, whereas good towns could bomb each evil town once a day (or vice versa yada yada).
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
For bombing run - another thought. When the bomb detonates, it should"kill" everyone within the town region AND create an "insta kill" fallout in the region that will "kill" anyone who enters in the next two minutes (giving the town time to regen to its original condition before it is accessible). People killed by bomb should not drop equipment or death chests, but instead should just be ported to closest graveyard. This could lead to some hilarious last second circumstances where quest raiders and town members may still frantically fight over the position up until when the bomb detonates. By "killing" everyone combined with fallout in region, it would also kick out all raiders, thus preventing them from exploiting their access / changes to the town once the quest is over.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Also, regarding bombing run . . . One of the things that i find most frustrating about towns is there is basically no way to see what other towns have built, and really no way to "interact" with people in other towns who just want to hide out in a tower or underground all day. A quest like bombing run with proper restrictions would let us all explore all the cool things people have made on the server without causing any permanent damage or greifing / stealing. And if each town could only be "bombed" once per 24 hours, with a one hour duration on quest or so, it wouldn't devolve into a 24/7 harassment thing either.

Ultimately, only two downsides i can see:

1) some people just dont want to pvp at all, and want a fully protected area to call home. This would effect those people, but again only for a very small window of time each day.

2) Villagers / Livestock - is there a way to temporarily flag these as invincible during a quest duration or something? Or can we have them effected by tnt mod type regeneration where they would respawn?
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
  1. This is not possible within the plugin we are using and without completely overhauling Herotowns.
    • Not possible to randomly generate a group from the current town list in our quest plugin
    • There is no good way to pull a player's town from the quest plugin
    • There isn't a good way of dropping the head in this instance
    • We cannot prevent you from placing the head
  2. .
    • There is no system in place to determine a town's karma.
    • Giving region perms to enemies of a town is a stupid idea and will be abused by someone
    • Your "chest protection" only prevents player on the quest from opening chests, what's to stop other players being let in?
    • Also with the amount of players on the server if the chest protection were to cover everyone then it is highly probable that most towns would be un-raidable the majority of the time.
  3. .
    • There isn't a way of determining distance between a town and another location in the quest plugin
    • Due to the dynamic nature of towns there isn't a way to preset where a "town" is located without updating the quest every other day
    • There isn't a good way of determining what town a player is a member of
    • There is no way of doing a "party" quest in this manor
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I think its pretty interesting and I could see some form of random pvp quest that depended on a user's karma level.

In short - if you can find something that works out of the box like this on dev.bukkit.org - let us know :)
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Don't get me wrong these are interesting ideas for quests but I don't see how they would be feasible with what we currently have available.
 
Top