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Suggestion New Class

Jasquan

Legacy Supporter 9
Joined
Oct 1, 2012
Location
Denmark
Thank you very much for this @Jasquan. In order of your questions

- I would assume that it would simply deal 0 damage and apply the silence

- Ageis of Shadow should require you to actually be able to wear the armor otherwise it becomes useless for the caster

- Scaffolding should dissapear after either a) the duration is up or b) the caster moves to another area. much like how the skill Light is coded for Miner's

- Shadowrun may need some refinement, i do agree that this much additional run speed may be too much if the player sinks a but load of attribute points into agi. That or have the speed cap out.

- for the Tools/Damage, i just put number in off the top of my head that I thought were lower than that of a lost soul's damage dealing ability. I really tried to keep the ability to deal damage to a minimum with this concept. Originally I wanted to have it only gain exp from block placement and have no damage dealing ability at all, however when talking with a few others i found that this would not be feasible and opted for the minimal skills and damage dealing ability listed in my original post.
Happy to be of assistance. There's always some small bits that you forget or didn't refine properly, but then again, that's why it's a suggestion forum. In reality I think the speed bonus on shadowrun should be relatively low - high enough to be noticeably when running next to one who doesn't have shadowrun, but low enough for it to not become extreme. Maybe even removing the increased speed component, would make Twilight Run more useful, since that would be one of the (if not the) only speed-increasing skills. Stepping up blocks and sprinting while out of stamina are very powerful utilities.
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
I can assure you that there are no classes based on, or being a female genitalia. As I said before, badmouthing isn't going to strengthen your argument, it actually weakens it. Try putting thoughts into what you're typing instead of just cussing at people.
I'm not basing it off a female genitalia, im basing it off a cat, Cats usually are not considered to fight (domesticated cats) and are usually considered to run to a higher point that say a dog cannot get to hence annoying the dog and making the dog not even try (after a number of times), this would effectively kill the cat and dogs "fighting", see how it would kill pvp?
 

Jasquan

Legacy Supporter 9
Joined
Oct 1, 2012
Location
Denmark
I'm not basing it off a female genitalia, im basing it off a cat, Cats usually are not considered to fight (domesticated cats) and are usually considered to run to a higher point that say a dog cannot get to hence annoying the dog and making the dog not even try (after a number of times), this would effectively kill the cat and dogs "fighting", see how it would kill pvp?
Sure, alright, I take back the comment on female genitalia, because you actually made an argument instead of cussing at me. I can indeed see how this would kill >overworld pvp< but not scheduled through events, or etcetera. Really, people who pvp will seek out other people who pvp. At least they would in a perfect world. I haven't played much, so I can't say what how much it would hurt, but I can't imagine it being much. People who want to PVP wouldn't in their right mind take a class designed to not be used in pvp. I suppose a FEW of the skills suggested could assist a group, though changing to this class for that little assistance would be poor decision making in my opinion.
 

JORIZQUI

ICE ICE ICE!
Joined
Jul 4, 2013
Speaking as a town builder I would go for this class or any other like this.

I am Chief Architect of Drakenvale and I have been killed countles times while working on the town. I am also a law student, so I don't have that much time to play, thus making it a MAJOR inconvenience to loose all my materials and my tools, wich the raiders ALWAYS take with them, even if the materials are wood or cobblestone or other worthless items.

Now, Drakenvale is a strange designed town. Normally, given the game mechanics, towns thrive on beeing a closed off box. The most secure town would be a small building on the surface with a doubble airlock door and a lift going underground where, inside the regions all the rest is to be found. This is, from an architectural and map aesthetics standpoint utter and complete shit. The only way you are able to get a nice town, that is actually interesting and adds to the server atmosphere is if builders are willing to risk it and build outside and be vulnerable to raiders.

Of course you can say, well, then y'all builders should level your class and fight the raiders, but usually builders like me have so little time to play we can't level the combat class (we usually don't enjoy leveling that much either), and even if we were maxed, raiders are almost always maxed out, dominate their skills, always come at least in pairs and strike the first blow, thus there is only a small chance, if there even is any for the builder not to be killed.

Now solutions:

Hardcore PVPers offer none, they just think this is not a problem, and that we are just pussies and should go to shrine.

Now, my response is this: what if all builders went to another map, or another server and only PVPers remained in Haven. Or what if builders decided to only build dwarven cities underground inside regions? After all it is you hardcore PVPers who raid us and kill us while we build. The outcome would be a map full of PVPers and no visible town worth a damn architecturally. Basically a map sized combat arena. I do not want us builders to be inmune to raiders (That is part of why I always go back into the danger to build) but I do want at least a chance to save my materials and tools.

As things stand now, if there is a reset and I become a builder in another town, I will mostly if not only build underground inside regions. If other builders feel as I do, forget about seeing a new Drakenvale style city next map.
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
People can already easily do this with dragoon/ninja/ranger/wizard, I don't think a whole different class should be added, we would have people saying its for "building" running in scooping items, and then others have 0 chance of catching them which is very very frustrating and annoying
 

Avoir

Obsidian
Joined
Dec 22, 2012
Speaking as a town builder I would go for this class or any other like this.

I am Chief Architect of Drakenvale and I have been killed countles times while working on the town. I am also a law student, so I don't have that much time to play, thus making it a MAJOR inconvenience to loose all my materials and my tools, wich the raiders ALWAYS take with them, even if the materials are wood or cobblestone or other worthless items.

Now, Drakenvale is a strange designed town. Normally, given the game mechanics, towns thrive on beeing a closed off box. The most secure town would be a small building on the surface with a doubble airlock door and a lift going underground where, inside the regions all the rest is to be found. This is, from an architectural and map aesthetics standpoint utter and complete shit. The only way you are able to get a nice town, that is actually interesting and adds to the server atmosphere is if builders are willing to risk it and build outside and be vulnerable to raiders.

Of course you can say, well, then y'all builders should level your class and fight the raiders, but usually builders like me have so little time to play we can't level the combat class (we usually don't enjoy leveling that much either), and even if we were maxed, raiders are almost always maxed out, dominate their skills, always come at least in pairs and strike the first blow, thus there is only a small chance, if there even is any for the builder not to be killed.

Now solutions:

Hardcore PVPers offer none, they just think this is not a problem, and that we are just pussies and should go to shrine.

Now, my response is this: what if all builders went to another map, or another server and only PVPers remained in Haven. Or what if builders decided to only build dwarven cities underground inside regions? After all it is you hardcore PVPers who raid us and kill us while we build. The outcome would be a map full of PVPers and no visible town worth a damn architecturally. Basically a map sized combat arena. I do not want us builders to be inmune to raiders (That is part of why I always go back into the danger to build) but I do want at least a chance to save my materials and tools.

As things stand now, if there is a reset and I become a builder in another town, I will mostly if not only build underground inside regions. If other builders feel as I do, forget about seeing a new Drakenvale style city next map.
Get pvpers to protect you, this is a hardcore server...
 

Avoir

Obsidian
Joined
Dec 22, 2012
Not possible due to schedule. Also no PVPer is going to dedicate his/her time to patrol the city/ watch my back, It's not a roleplaying server.
Actually yes it is, and I've done it before for you guys.
 

JORIZQUI

ICE ICE ICE!
Joined
Jul 4, 2013
People can already easily do this with dragoon/ninja/ranger/wizard, I don't think a whole different class should be added, we would have people saying its for "building" running in scooping items, and then others have 0 chance of catching them which is very very frustrating and annoying
True, it's better to keep it the way it is so builders have 0 chance to survive an atack.

Come on man, don't just fire at the suggestion like there is no problem to be solved. Say what you don't like specifically and suggest alternatives.
 

JORIZQUI

ICE ICE ICE!
Joined
Jul 4, 2013
Actually yes it is, and I've done it before for you guys.
Listen, I do not know when I am going to have time to play untill literally 5/10 minutes before I play, so I can't tell some PVPer in advance to join me. Also escort missions only work with big building projects in which several builders are building and there are some support pvpers around.

But no high level PVPer is going to be watching me build when he could be raiding some other town or leveling.

I have only had escort while building a couple of times at it was with big projects and several builders during Summer Vacation where I had time to play for hours.
 

Avoir

Obsidian
Joined
Dec 22, 2012
Listen, I do not know when I am going to have time to play untill literally 5/10 minutes before I play, so I can't tell some PVPer in advance to join me. Also escort missions only work with big building projects in which several builders are building and there are some support pvpers around.

But no high level PVPer is going to be watching me build when he could be raiding some other town or leveling.

I have only had escort while building a couple of times at it was with big projects and several builders during Summer Vacation where I had time to play for hours.
If you ask a pvper I'm sure they would do it for you.
 

JORIZQUI

ICE ICE ICE!
Joined
Jul 4, 2013
If you ask a pvper I'm sure they would do it for you.
Not going to keep argueing with you over this. Bottom line is I can't defend myself against raiders and escort is not an option, thus I would like a class that at least gives me the ability to attempt an escape.
 

yeelowsnow

Legacy Supporter 9
Joined
Feb 28, 2012
Location
SoCal
Misdirection? So if I come after you I'm stuck in spawn for 8 mins, and when I get out you can just do it again?? Am I just not understanding this skill concept?
dunno if it been answered yet, but I'm pretty sure he meant this in regards to tracking skills, e.g. Track and Deathmark. They would simply give spawn coords to anyone track the shadow crafter in that 8 min period
 

Avoir

Obsidian
Joined
Dec 22, 2012
Not going to keep argueing with you over this. Bottom line is I can't defend myself against raiders and escort is not an option, thus I would like a class that at least gives me the ability to attempt an escape.
Again this is a hardcore server, learn to defend yourself. What are we going to do,start making classes when ever people complain about dieing? If so it want a class with unlimited layhands, jump and no cooldown megabolt.
 

JORIZQUI

ICE ICE ICE!
Joined
Jul 4, 2013
Again this is a hardcore server, learn to defend yourself. What are we going to do,start making classes when ever people complain about dieing? If so it want a class with unlimited layhands, jump and no cooldown megabolt.
You are missing the point.

The fact is we have a server where builders don't stand a chance to build. The only safe ground there is is a closed off environement or underground inside regions. It encourages boxtowns, since walls don't do crap because of skills that can easily put players over them.

That makes it very risky to do surface building, still there are towns that risk that, Drakenvale is a clear example. We builders of Drakenvale do not complain about beeing raided and killed, we complain about not standing a chance against raiders.

As I said, we lack the time to max out and master our combat clases, since we use our time to gather resources and build, and on the other hand, even when we are maxed out raiders attack in groups and land the first strike so we always loose.

Even so WE DO NOT COMPLAIN ABOUT DYING, we complain about loosing all our materials and tools and not standing a chance to save those.

The reality we face is that we have very limited free time to play, the little time we have we like to dedicate to building for the town and the server, and then we get killed, loose all our materials and tools, don't have the time to gather them all back, and have to sit there watching how the raiders camp the building site while the clock ticks our free time away.

We enjoy the server and the community, but we are at a point where we wish to see a bit of change, something that will at least make it challenging for the raiders. They are complaining about this class because they don't want to see their easy kills gone.

Killing a distracted builder 2 max level PVPers vs 1 halfleveled nerfed goon is not a chalenge it's easy prey, an evasion class would make it more difficult of course but not impossible.

What I am trying to get through here is the need for an alternative for builders, the need for an evasion class. Now, you may not agree with the stats on this class as of now, you may think it OP etc, but that is what the balance team is for and that is what test is for. I only ask that you people acknoledge that builders are also part of the community, and as of now don't have a way to defend themselves.
 

Avoir

Obsidian
Joined
Dec 22, 2012
You are missing the point.

The fact is we have a server where builders don't stand a chance to build. The only safe ground there is is a closed off environement or underground inside regions. It encourages boxtowns, since walls don't do crap because of skills that can easily put players over them.

That makes it very risky to do surface building, still there are towns that risk that, Drakenvale is a clear example. We builders of Drakenvale do not complain about beeing raided and killed, we complain about not standing a chance against raiders.

As I said, we lack the time to max out and master our combat clases, since we use our time to gather resources and build, and on the other hand, even when we are maxed out raiders attack in groups and land the first strike so we always loose.

Even so WE DO NOT COMPLAIN ABOUT DYING, we complain about loosing all our materials and tools and not standing a chance to save those.

The reality we face is that we have very limited free time to play, the little time we have we like to dedicate to building for the town and the server, and then we get killed, loose all our materials and tools, don't have the time to gather them all back, and have to sit there watching how the raiders camp the building site while the clock ticks our free time away.

We enjoy the server and the community, but we are at a point where we wish to see a bit of change, something that will at least make it challenging for the raiders. They are complaining about this class because they don't want to see their easy kills gone.

Killing a distracted builder 2 max level PVPers vs 1 halfleveled nerfed goon is not a chalenge it's easy prey, an evasion class would make it more difficult of course but not impossible.

What I am trying to get through here is the need for an alternative for builders, the need for an evasion class. Now, you may not agree with the stats on this class as of now, you may think it OP etc, but that is what the balance team is for and that is what test is for. I only ask that you people acknoledge that builders are also part of the community, and as of now don't have a way to defend themselves.
Of course we acknowledge you guys, without you there wouldnt be any nice towns, what I'm saying is I'm sure that if you want to make the effort and build a town I'm almost certain a pvper or even a group of them would help you out, you just need to ask.
 

JORIZQUI

ICE ICE ICE!
Joined
Jul 4, 2013
Of course we acknowledge you guys, without you there wouldnt be any nice towns, what I'm saying is I'm sure that if you want to make the effort and build a town I'm almost certain a pvper or even a group of them would help you out, you just need to ask.
I have PVPers in my own town, schedules don't really match though, plus, the same way I won't dedicate myself to raiding, and i'd rather be building they'll rather be PVPing than watching me build.

I just want a class that makes it challenging for me and raiders when a confrontation occurs. Right now they get way too easy kills. Them sistematically hoarding all the mats does not help either, I mean I understand a raider taking my enchanted diamond pick, but why on earth woud he want a stack of logs or cobblestone? That's just bad sport.

I truly think a class like this has to be looked into.
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
For the love of god why don't you just follow the steps a lot of people do.....
1. Build a Box around Regions.
2. Build your Town inside that box.
3. Tear down box.
NOT THAT HARD
 
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