dalton10
A frightening Cactus!
- Joined
- Jul 31, 2011
[General]/[Skills]
Just Brainstorming, so bare with me.
Rouge/Thieves-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Pick Chest - 39% chance to pick a locked chest ( % grows 2 percent per level, stops at 49%) - Cost 1 iron, and 50 % mana. ( even if Lock Pick Fails ) Cooldown Time - 10 seconds.
Warriors-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Trap Chest - Booby Trap a chest - Does 10 damage to everyone in a 5 block radius of the chest when it is lock picked ( still goes off if lock pick fails ) - cost 50% mana, and 1 iron. ( if your trap goes off you have to redo the booby trap in order for ti to work again) Can only have 5 trapped chests at a time. Cooldown Time- 1 hr
Healers-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Heal Chest - Restores a lock on a chest that has been lock picked- cost 25% mana, and 1 iron bar + 1 book. Cooldown Time- 5 minutes
Casters-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Fire Chest - Booby trap a chest with fire- causes everyone in a 5 block radius to catch on fire and they take 6 damage every second for 3 seconds ( even if lock pick fails ) - cost 50% mana, and 1 book. ( if your trap goes off you have to redo the booby trap in order for ti to work again) Can only have 5 traped chests at a time. Cooldown Time- 1 hr
All Classes-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Lock Chest - The ability to lock a chest - cost 100% mana and 1 iron. Max of 5 locked chests. Cooldown Time- 1 hr
Please tell me what you think should be added or taken off.
Just Brainstorming, so bare with me.
Rouge/Thieves-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Pick Chest - 39% chance to pick a locked chest ( % grows 2 percent per level, stops at 49%) - Cost 1 iron, and 50 % mana. ( even if Lock Pick Fails ) Cooldown Time - 10 seconds.
Warriors-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Trap Chest - Booby Trap a chest - Does 10 damage to everyone in a 5 block radius of the chest when it is lock picked ( still goes off if lock pick fails ) - cost 50% mana, and 1 iron. ( if your trap goes off you have to redo the booby trap in order for ti to work again) Can only have 5 trapped chests at a time. Cooldown Time- 1 hr
Healers-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Heal Chest - Restores a lock on a chest that has been lock picked- cost 25% mana, and 1 iron bar + 1 book. Cooldown Time- 5 minutes
Casters-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Fire Chest - Booby trap a chest with fire- causes everyone in a 5 block radius to catch on fire and they take 6 damage every second for 3 seconds ( even if lock pick fails ) - cost 50% mana, and 1 book. ( if your trap goes off you have to redo the booby trap in order for ti to work again) Can only have 5 traped chests at a time. Cooldown Time- 1 hr
All Classes-
Level 25 ( Unspeced ) Level 1 ( Speced ) - Lock Chest - The ability to lock a chest - cost 100% mana and 1 iron. Max of 5 locked chests. Cooldown Time- 1 hr
Please tell me what you think should be added or taken off.