kk0707
Legacy Supporter 2
- Joined
- Sep 7, 2012
A remake/rehash of the HydroMancer post to make it more presentable and appealing. I also know that the numbers will probably need to be changed in order to balance the class. I only put numbers in to shape out how I feel the class should be.
Class: HyrdoMancer
Description: HydroMancer is a mage who focuses on the use of water to get up close and personal while attempting to avoid danger through use of cc.
Weapon of choice: Hoe/Puffer fish
Base Stats:
Strength -2 Constitution -5 Endurance 0 Agility 3 Intellect 7 Wisdom 4 Charisma 0
Skills:
Level 1: Water Strike:
You send a powerful jet of water at the enemy. Dealing 90(+1.15per Int Point)
(A blue firework effect on the enemy you are targeting would be best.)
Cd: 8 secs
Mana: 100
Level: 5 WaterBreathing
You gain the ability to Breath underwater For 120 secs (+.5per Wis Point)
Cd: 30 secs
Mana: 75
Level: 10 Water Bottles:
You gain the ability to drink water-bottles… Drinking one water bottle will increase your mana by 50 %( +2%per Wis)
Cd: 180 secs
Reagents: Water Bottle
Level 15: WaterWeights
You lock your opponent to the ground with the weight of all the oceans. The player affected by waterweights experiences a slow and losses the ability to jump for 2secs (+.02 per Int point)
Cd: 15 secs
Mana: 125
Level 20: Swift Swim
The Hydro gains speed 10 for a fraction of a second lunging them forward... In water the hydro gains the speed for 1 1/2x longer
Cd: 14 secs
Mana: 70
Level: 25 Cyclone
You summon a Cyclone of water that extends 7 blocks around you… All enemies caught inside the wall will be dealt 15dps for 5 seconds. If they choose to leave the circle of water, they will proceed to take 85(+.5 per Int) damage as a result. All allies are free to travel thru without harm.
Cd: 25 secs
Mana: 140
Level: 30 Water Walk
You and your party members gain the ability to walk across water for 10 secs
Cd: 35 secs
Mana: 80
Reagents: Ice block
Level: 35 Waterdream
You cause your target to dream of the depths of the Ocean causing their vision to be like that of one Underwater for 3 secs (+.035 per Int)
Cd: 18secs
Mana: 90
Level: 40 Aquatic Death
You teleport to your opponent within 7 blocks… knocking them in the air and dealing 55(+.25per Int) amount of damage if on land… while dealing 95(+.25per Int) amount of damage in water and instead of knocking them up it would knock them down.
Cd: 13secs
Man: 80
Level: 50 Sink
The Target of the Hydro in water, drop (teleport) to the first solid block below them.
(If the first solid block is not within 25 blocks below them the skill will not work.)
Cd: 25 secs
Mana: 85
Level: 60 Monsoon
You summon the rains to aid you, increasing your Agility by 15 for 8secs (+.125 per Int)
Cd: 45secs
Mana: 50
Level: 65 Ocean’s Wrath
You root yourself and all targets in a 6 block radius for 4secs amount of time. You then proceed to hit each target trapped by your root with the wrath of the ocean dealing 115(+.75per Int) amount of damage per target (one at a time, upon hit the enemy is released)
Cd: 35secs
Mana: 185
Reagents: Gunpowder
Class: HyrdoMancer
Description: HydroMancer is a mage who focuses on the use of water to get up close and personal while attempting to avoid danger through use of cc.
Weapon of choice: Hoe/Puffer fish
Base Stats:
Health: Base Health:610
Base Armor: 26.25
Base Attribute Allocations: Health Per Lvl: 3
Health at 65: 805
Mana: Base Mana: 800Health at 65: 805
Mana per Lvl: 5
Mana at 65 :1125
Regen atm per 5: 15
Stamina: Base Stamina: 1000Mana at 65 :1125
Regen atm per 5: 15
Stamina per Lvl: N/a
Stamina at 65: 1000
Regen atm per 1: 25
Misc: Max Lvl: 65Stamina at 65: 1000
Regen atm per 1: 25
Base Armor: 26.25
Strength -2 Constitution -5 Endurance 0 Agility 3 Intellect 7 Wisdom 4 Charisma 0
Skills:
Level 1: Water Strike:
You send a powerful jet of water at the enemy. Dealing 90(+1.15per Int Point)
(A blue firework effect on the enemy you are targeting would be best.)
Cd: 8 secs
Mana: 100
Level: 5 WaterBreathing
You gain the ability to Breath underwater For 120 secs (+.5per Wis Point)
Cd: 30 secs
Mana: 75
Level: 10 Water Bottles:
You gain the ability to drink water-bottles… Drinking one water bottle will increase your mana by 50 %( +2%per Wis)
Cd: 180 secs
Reagents: Water Bottle
Level 15: WaterWeights
You lock your opponent to the ground with the weight of all the oceans. The player affected by waterweights experiences a slow and losses the ability to jump for 2secs (+.02 per Int point)
Cd: 15 secs
Mana: 125
Level 20: Swift Swim
The Hydro gains speed 10 for a fraction of a second lunging them forward... In water the hydro gains the speed for 1 1/2x longer
Cd: 14 secs
Mana: 70
Level: 25 Cyclone
You summon a Cyclone of water that extends 7 blocks around you… All enemies caught inside the wall will be dealt 15dps for 5 seconds. If they choose to leave the circle of water, they will proceed to take 85(+.5 per Int) damage as a result. All allies are free to travel thru without harm.
Cd: 25 secs
Mana: 140
Level: 30 Water Walk
You and your party members gain the ability to walk across water for 10 secs
Cd: 35 secs
Mana: 80
Reagents: Ice block
Level: 35 Waterdream
You cause your target to dream of the depths of the Ocean causing their vision to be like that of one Underwater for 3 secs (+.035 per Int)
Cd: 18secs
Mana: 90
Level: 40 Aquatic Death
You teleport to your opponent within 7 blocks… knocking them in the air and dealing 55(+.25per Int) amount of damage if on land… while dealing 95(+.25per Int) amount of damage in water and instead of knocking them up it would knock them down.
Cd: 13secs
Man: 80
Level: 50 Sink
The Target of the Hydro in water, drop (teleport) to the first solid block below them.
(If the first solid block is not within 25 blocks below them the skill will not work.)
Cd: 25 secs
Mana: 85
Level: 60 Monsoon
You summon the rains to aid you, increasing your Agility by 15 for 8secs (+.125 per Int)
Cd: 45secs
Mana: 50
Level: 65 Ocean’s Wrath
You root yourself and all targets in a 6 block radius for 4secs amount of time. You then proceed to hit each target trapped by your root with the wrath of the ocean dealing 115(+.75per Int) amount of damage per target (one at a time, upon hit the enemy is released)
Cd: 35secs
Mana: 185
Reagents: Gunpowder
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