franniested
Legacy Supporter 5
- Joined
- Feb 21, 2014
Ideas for some skills if the right classes ever come around. Maybe when the map resets even
I think it would be pretty easy to make a skillset for an elemental type casting class. I dont have names for skills, but one that summoned a small temporary dirt wall as a defensive skill might be nifty. They could summon temporary water and possibly even lava at high levels. Some sort of wind push skill could also be used to fit that theme.
Another would be a melee class that can also summon different mobs to fight for them. Stray from melee boost skills, and have different summons. Possibly have one that would make all surrounding animals allies at high levels? summon ocelot, summon wolf, summon spider, etc. The mob level could be affected by wisdom possibly, allowing for a wierd mix between strength and magic depending on how they wanted to play the character?
I think it would be pretty easy to make a skillset for an elemental type casting class. I dont have names for skills, but one that summoned a small temporary dirt wall as a defensive skill might be nifty. They could summon temporary water and possibly even lava at high levels. Some sort of wind push skill could also be used to fit that theme.
Another would be a melee class that can also summon different mobs to fight for them. Stray from melee boost skills, and have different summons. Possibly have one that would make all surrounding animals allies at high levels? summon ocelot, summon wolf, summon spider, etc. The mob level could be affected by wisdom possibly, allowing for a wierd mix between strength and magic depending on how they wanted to play the character?