just some new class ideas it might be cool to add. all classes have 4 teir 2s atm, maybe add 1 more for each, so all classes have 5 to choose from. I have a few listed below
Centurion- similiar to paladin: high HP, more than paladin; can use diamond swords, shields, etc, but less damage, alot less; no healing skills or if needed, add 1 that increases your health by like 10%, adding that health to your current health as well, and increasing damage by about 10%; this is a tanky, very tanky spec, not exactly meant for pvp since they don't deal much damage.
Beastmaster- this was already a class, but I've heard many people would want it back if it wasn't as glitched up, maybe allow 2 wolves at lv 1, 3 at lv 10, 4 at lv 20, 5 at lv 35, 6 at lv 50. I don't think this would be TOO op, as wolves have only 100 health or so.
Naturalist- uses many reagents for herbal concoctions for healing/doing light damage. ie, uses vines to make a bandage which heals, or uses leaves to smother/hinder an oponent, or uses grass to make a poultice to stop bleed effects and heal lightly, or uses bone meal to create a strengthening agent, or uses rotten flesh and grass to make a steak or something.
Provoker- semi-tanky, combat mage which has similiar health to a dragoon or some other warrior spec, uses taunts, jumps, speed-ups, ranged attacks/spells, and light heals to tank and kite mobs around. this would be nice because it would kind of make sense, a mage that moved slightly toward warriorism, and can now use some spells, as well as be a tank. they would be a tank because they have mobile moves, taunts, etc, that would reduce incoming damage, while keeping aggro.
red=warrior spec
green=rogue spec
pink=healer spec
blue=caster spec
Centurion- similiar to paladin: high HP, more than paladin; can use diamond swords, shields, etc, but less damage, alot less; no healing skills or if needed, add 1 that increases your health by like 10%, adding that health to your current health as well, and increasing damage by about 10%; this is a tanky, very tanky spec, not exactly meant for pvp since they don't deal much damage.
Beastmaster- this was already a class, but I've heard many people would want it back if it wasn't as glitched up, maybe allow 2 wolves at lv 1, 3 at lv 10, 4 at lv 20, 5 at lv 35, 6 at lv 50. I don't think this would be TOO op, as wolves have only 100 health or so.
Naturalist- uses many reagents for herbal concoctions for healing/doing light damage. ie, uses vines to make a bandage which heals, or uses leaves to smother/hinder an oponent, or uses grass to make a poultice to stop bleed effects and heal lightly, or uses bone meal to create a strengthening agent, or uses rotten flesh and grass to make a steak or something.
Provoker- semi-tanky, combat mage which has similiar health to a dragoon or some other warrior spec, uses taunts, jumps, speed-ups, ranged attacks/spells, and light heals to tank and kite mobs around. this would be nice because it would kind of make sense, a mage that moved slightly toward warriorism, and can now use some spells, as well as be a tank. they would be a tank because they have mobile moves, taunts, etc, that would reduce incoming damage, while keeping aggro.
red=warrior spec
green=rogue spec
pink=healer spec
blue=caster spec