Pokemasta24
Iron
- Joined
- Jul 20, 2014
- Location
- Pallet Town, Kanto
So I had been thinking that we add another class in Herocraft. It's been awhile since we've had a new one and I think its time that one came along. This should go down the rogue path, and it might not be balanced but we have a balance team for a reason. So this is my idea.
Playstyle: Mobile fighter
Armor: Iron Hat and Chestplate, Leather everything
Main Alloctions: Strength Dexterity Endurance
Weapons: Sword, Maybe shears (I think that Shears should be Ninja exclusive but it makes sense with this class)
Health
Base Health Points 780
Increase per level 3
Health Points @ 60 957
Regen by Foods
Mana
Base Mana Points 625*
Increase per level 0.5
Mana Points @ 60 654*
Regen amt per 5 sec 20*
Stamina
Base Stamina Points 1000
Increase per level doesnt
Stamina Points @ 60 1000
Regen amt per 1 sec 30*
Misc
Tier 2 class Unknown (Still need a name, suggestions??)
Max Levels 60 60
Weapon of choice Sword
..
Blade Waltzer: Base Attribute Allocations+
Strength 24 Constitution 16 Endurance 17 Dexterity 14 Intellect 5 Wisdom 5 Charisma 6
Unknown: Base Attribute Allocations++
Strength 5 Constitution 2 Endurance 4 Dexterity 3 Intellect 2 Wisdom 2 Charisma 1
+Tier I classes have the base attribute allocations from start to mastery.
++Tier II classes gain 8 attribute allocation points per level to assign as they wish to their attributes.
Blade Waltzer: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect
Tier 1 Tier 2
Tumble 1 1 passive You are able to fall (1+0.1 per dexterity point) additional blocks without taking damage.
Kick 1 1 300 7 sec You deal (40 + 1.25 per strength point) damage to your target (within 4 blocks), interruping their casting and silencing them for 2.5 seconds.
Slice 5 1 90 6 sec You slash at your target doing (50 + 1 per strength point) Damage to your target
Roped Dagger 10 1 19 sec You throw a dagger with a rope tied to it in target direction. If it connects to an entity, it pulls them 3 blocks closer to you and deals (60 + 1.5 per dexterity point) damage. (Fairly fast projectile)
Thrust 15 1 35 9 sec Thrust your Sword forward, dealing (45 + 1.5 per strength point) in a 6 block line in front of you.
Dash 20 5 6 sec Move in target direction (3 + .2 per dexterity point) in a quick movement. (Essentially a flash)
Side Step 25 5 0 300 10 sec The next basic attack or skill shot that would hit you, misses/ continues on and you jump 1 block to the left. (Absorbs Rune Blade sword runes)
Death Lotus 30 10 11 sec Summon blades that spin in a circle around you, dealing (70 + .25 per strength point) damage to those within 4 blocks of you. (Similar to beugiler's pulse)
Mortal Wound 35 10 30 sec You deliver a mortal wound to your target with whom you are grappling (within 2 blocks). The wound bleeds only a little (1 damage every 3 seconds), but their healing is reduced by 50% for 12 seconds.
Decisive Strike 40 15 15 sec You attack your target dealing(70 + 1.5 per strength point) damage and silencing them for 3 seconds but doesn't interrupt spells already being cast.
Kunai 45 15 15 sec You throw a dagger, dealing (60 + .5 per dexterity point) damage. (Acts just like the ninja shuriken, only there's 1 and high cool down)
Parry Magic 50 20 40 sec Active for 5 seconds
Blade Weaving 55 20 9 sec Your next 2 attacks with a Sword slow and then deal an additional (40 + .25 per strength point) additional damage. (The first hit after activating slows for an amount, then the next hit it deals more damage)
Hungering Blade 60 25 25 sec For the next 5 seconds any damage you deal heals you for (10 + .1 per wisdom point) health upon hit.
Death's Dance - 50 400 1 min For this I think that it could be a speed II buff for 10 or 20 seconds and the cooldown of dash is reduced to either 2 or 4 seconds respectively. And the Dash deals ([40 + 3.5 intellect] or [30 + 3.5 strength]) damage in a 2 block radius. The only problem I see is that none of the classes have a move that reduces cool downs like this. So I don't know if you guys know how to code something like this or not.
Well thank you for reading and please don't be mad in the comments and call it OP or UP cause this is an idea. I can make changes or if you have better move ideas to replace parry magic or mortal wound cause I just took it from samurai cause I was running out of ideas, please do. And any coders that see this, please tell me if you can code something like Death's Dance or does it need to be changed?
Playstyle: Mobile fighter
Armor: Iron Hat and Chestplate, Leather everything
Main Alloctions: Strength Dexterity Endurance
Weapons: Sword, Maybe shears (I think that Shears should be Ninja exclusive but it makes sense with this class)
Health
Base Health Points 780
Increase per level 3
Health Points @ 60 957
Regen by Foods
Mana
Base Mana Points 625*
Increase per level 0.5
Mana Points @ 60 654*
Regen amt per 5 sec 20*
Stamina
Base Stamina Points 1000
Increase per level doesnt
Stamina Points @ 60 1000
Regen amt per 1 sec 30*
Misc
Tier 2 class Unknown (Still need a name, suggestions??)
Max Levels 60 60
Weapon of choice Sword
..
Blade Waltzer: Base Attribute Allocations+
Strength 24 Constitution 16 Endurance 17 Dexterity 14 Intellect 5 Wisdom 5 Charisma 6
Unknown: Base Attribute Allocations++
Strength 5 Constitution 2 Endurance 4 Dexterity 3 Intellect 2 Wisdom 2 Charisma 1
+Tier I classes have the base attribute allocations from start to mastery.
++Tier II classes gain 8 attribute allocation points per level to assign as they wish to their attributes.
Blade Waltzer: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect
Tier 1 Tier 2
Tumble 1 1 passive You are able to fall (1+0.1 per dexterity point) additional blocks without taking damage.
Kick 1 1 300 7 sec You deal (40 + 1.25 per strength point) damage to your target (within 4 blocks), interruping their casting and silencing them for 2.5 seconds.
Slice 5 1 90 6 sec You slash at your target doing (50 + 1 per strength point) Damage to your target
Roped Dagger 10 1 19 sec You throw a dagger with a rope tied to it in target direction. If it connects to an entity, it pulls them 3 blocks closer to you and deals (60 + 1.5 per dexterity point) damage. (Fairly fast projectile)
Thrust 15 1 35 9 sec Thrust your Sword forward, dealing (45 + 1.5 per strength point) in a 6 block line in front of you.
Dash 20 5 6 sec Move in target direction (3 + .2 per dexterity point) in a quick movement. (Essentially a flash)
Side Step 25 5 0 300 10 sec The next basic attack or skill shot that would hit you, misses/ continues on and you jump 1 block to the left. (Absorbs Rune Blade sword runes)
Death Lotus 30 10 11 sec Summon blades that spin in a circle around you, dealing (70 + .25 per strength point) damage to those within 4 blocks of you. (Similar to beugiler's pulse)
Mortal Wound 35 10 30 sec You deliver a mortal wound to your target with whom you are grappling (within 2 blocks). The wound bleeds only a little (1 damage every 3 seconds), but their healing is reduced by 50% for 12 seconds.
Decisive Strike 40 15 15 sec You attack your target dealing(70 + 1.5 per strength point) damage and silencing them for 3 seconds but doesn't interrupt spells already being cast.
Kunai 45 15 15 sec You throw a dagger, dealing (60 + .5 per dexterity point) damage. (Acts just like the ninja shuriken, only there's 1 and high cool down)
Parry Magic 50 20 40 sec Active for 5 seconds
Blade Weaving 55 20 9 sec Your next 2 attacks with a Sword slow and then deal an additional (40 + .25 per strength point) additional damage. (The first hit after activating slows for an amount, then the next hit it deals more damage)
Hungering Blade 60 25 25 sec For the next 5 seconds any damage you deal heals you for (10 + .1 per wisdom point) health upon hit.
Death's Dance - 50 400 1 min For this I think that it could be a speed II buff for 10 or 20 seconds and the cooldown of dash is reduced to either 2 or 4 seconds respectively. And the Dash deals ([40 + 3.5 intellect] or [30 + 3.5 strength]) damage in a 2 block radius. The only problem I see is that none of the classes have a move that reduces cool downs like this. So I don't know if you guys know how to code something like this or not.
Well thank you for reading and please don't be mad in the comments and call it OP or UP cause this is an idea. I can make changes or if you have better move ideas to replace parry magic or mortal wound cause I just took it from samurai cause I was running out of ideas, please do. And any coders that see this, please tell me if you can code something like Death's Dance or does it need to be changed?
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