TheTXLibra
Legacy Supporter 8
- Joined
- Mar 5, 2011
- Location
- Somewhere, TX
Howdy. Since the current cauldron list mostly consists of things that used to be difficult to obtain, but are now easy to obtain (like cocoa beans), I thought I'd suggest some new items along with formulas to them, and justification.
Blaze Powder = Glowstone Dust + Redstone Dust + Gunpowder
Justification: Blaze Powder (or Blaze Rod) is a required component of critical items like Brewing Stands, Fire Charges, Eye of Ender, Several Potions. However, the rods and powder themselves are a non-renewable resource that only appear as a random drop from very rare, incredibly hard to fight mobs, that only appear in incredibly rare locations, in a (currently) inaccesible part of the world (though later will merely be incredibly hard to access). It would be hard for even one player in a normal game of Minecraft to get even one blaze rod, much less a whole server full of players, many of whom will be alchemists. Further, having the ability to create brewing stands and potions will not unbalance the game, rather it will enhance it for the rest of the player base. The requirement of glowstone still keeps the availability of blaze powder rare enough to match the value of glowstone dust, at least. Role-play wise, the combination of elements makes sense.
Chiseled Stone Brick (aka Circular Stone Brick) = Stone Brick + Iron Pick
Justification: There's no real role-play reason why this stone should not be available, as a human capable of crafting a dispenser should have no trouble chisling some simple designs into stone. The only reasons it's rare is because it naturally does not occur often. However, it could be argued that the intricate design would use up a whole iron pick to chisel each side, and the requirement of 3 iron bars per block would keep the market from being overly flooded with them.
Coal/Diamond/Emerald Ore = Derivative + Stone + Coal
Justification: These ores only ever spawn one of their derivative, except in the case of miners, who have a slight chance at more drops. However, the requirement of Coal would outweigh the numerical advantage. This would allow new decorations to go in place. If the ability to farm experience were a concern, again, consider the cost of the coal to make it, as well as the time and hassle involved. If it's still a concern, raise the amount of coal or derivative required.
Glowstone Block = Gold Bar + Diamond + Redstone + Lava Bucket
Justification: A good way for the server to obtain enough glowstone to meet demand for things like Redstone Lamps, Light Blocks, and derivative glowstone products (like possibly blaze powder). The high cost of the formula ensures it would not be created (or placed) haphazardly.
Nether Wart = Mycelium + Obsidian + Emerald
Justification: See Blaze Rod justification above. The only thing rarer than Netherwart is a Blaze Rod, yet it's an absolutely critical ingredient for any potion besides weakness.
Silverfish Block = Stone Brick + Rotten Flesh + Chicken Egg
Justification: It would be great to have yet another way to create a trap for intruders that is impossible to tell from its common counterpart. Yet to be effective, there would need to be just enough of them to be occasionally triggered, so we don't want to make the recipe too hard. Rotten fles and Chicken eggs are juuuust hard enough to get to make getting a stack of silverfish blocks a real challenge.
Spawn Eggs = (TDB)
Justification: Depends if these are one-shot items or not. I know you have to activate (not throw) the egg to spawn its derivative creature, but not sure if that consumes the egg. If eggs are one-shot, it might be fun to be able to create the eggs. I didn't want to suggest formulas for them until suggesting the idea, however. Obviouslly, if it can only be used once, and the expense of materials is significant enough, it would not be unduly abused. (for instance, if each egg required a gold bar plus the other components)
Nether Brick = Obsidian + Stone Brick
Justification: Netherbrick is a fantastic additional building component, but is currently completely unavailable, and wouldn't unbalance the game to make available. Even once Hell is open for business, it's still so incredibly rare as to be mostly unusable. Requiring Obsidian would allow VERY dedicated players to obtain enough to use for most any reasonable project while at the same time limiting it enough to prevent buildings composed of nothing but it.
Nether Fence = Obsidian + Fence
Justification: See above on Nether Brick.
Soul Sand = Sand + Mossy Cobble
Justification: Hell is currently closed for business, but Soul Sand is a pretty cool block and also required to grow Nether Wort. Since Mossy Cobble must now either be mined from Dungeons, or requires a diamond to produce via cauldrons, the amount of Soul Sand created via cauldron would be duly limited.
Blaze Powder = Glowstone Dust + Redstone Dust + Gunpowder
Justification: Blaze Powder (or Blaze Rod) is a required component of critical items like Brewing Stands, Fire Charges, Eye of Ender, Several Potions. However, the rods and powder themselves are a non-renewable resource that only appear as a random drop from very rare, incredibly hard to fight mobs, that only appear in incredibly rare locations, in a (currently) inaccesible part of the world (though later will merely be incredibly hard to access). It would be hard for even one player in a normal game of Minecraft to get even one blaze rod, much less a whole server full of players, many of whom will be alchemists. Further, having the ability to create brewing stands and potions will not unbalance the game, rather it will enhance it for the rest of the player base. The requirement of glowstone still keeps the availability of blaze powder rare enough to match the value of glowstone dust, at least. Role-play wise, the combination of elements makes sense.
Chiseled Stone Brick (aka Circular Stone Brick) = Stone Brick + Iron Pick
Justification: There's no real role-play reason why this stone should not be available, as a human capable of crafting a dispenser should have no trouble chisling some simple designs into stone. The only reasons it's rare is because it naturally does not occur often. However, it could be argued that the intricate design would use up a whole iron pick to chisel each side, and the requirement of 3 iron bars per block would keep the market from being overly flooded with them.
Coal/Diamond/Emerald Ore = Derivative + Stone + Coal
Justification: These ores only ever spawn one of their derivative, except in the case of miners, who have a slight chance at more drops. However, the requirement of Coal would outweigh the numerical advantage. This would allow new decorations to go in place. If the ability to farm experience were a concern, again, consider the cost of the coal to make it, as well as the time and hassle involved. If it's still a concern, raise the amount of coal or derivative required.
Glowstone Block = Gold Bar + Diamond + Redstone + Lava Bucket
Justification: A good way for the server to obtain enough glowstone to meet demand for things like Redstone Lamps, Light Blocks, and derivative glowstone products (like possibly blaze powder). The high cost of the formula ensures it would not be created (or placed) haphazardly.
Nether Wart = Mycelium + Obsidian + Emerald
Justification: See Blaze Rod justification above. The only thing rarer than Netherwart is a Blaze Rod, yet it's an absolutely critical ingredient for any potion besides weakness.
Silverfish Block = Stone Brick + Rotten Flesh + Chicken Egg
Justification: It would be great to have yet another way to create a trap for intruders that is impossible to tell from its common counterpart. Yet to be effective, there would need to be just enough of them to be occasionally triggered, so we don't want to make the recipe too hard. Rotten fles and Chicken eggs are juuuust hard enough to get to make getting a stack of silverfish blocks a real challenge.
Spawn Eggs = (TDB)
Justification: Depends if these are one-shot items or not. I know you have to activate (not throw) the egg to spawn its derivative creature, but not sure if that consumes the egg. If eggs are one-shot, it might be fun to be able to create the eggs. I didn't want to suggest formulas for them until suggesting the idea, however. Obviouslly, if it can only be used once, and the expense of materials is significant enough, it would not be unduly abused. (for instance, if each egg required a gold bar plus the other components)
Nether Brick = Obsidian + Stone Brick
Justification: Netherbrick is a fantastic additional building component, but is currently completely unavailable, and wouldn't unbalance the game to make available. Even once Hell is open for business, it's still so incredibly rare as to be mostly unusable. Requiring Obsidian would allow VERY dedicated players to obtain enough to use for most any reasonable project while at the same time limiting it enough to prevent buildings composed of nothing but it.
Nether Fence = Obsidian + Fence
Justification: See above on Nether Brick.
Soul Sand = Sand + Mossy Cobble
Justification: Hell is currently closed for business, but Soul Sand is a pretty cool block and also required to grow Nether Wort. Since Mossy Cobble must now either be mined from Dungeons, or requires a diamond to produce via cauldrons, the amount of Soul Sand created via cauldron would be duly limited.