arcanegrove
Obsidian
- Joined
- Oct 31, 2011
As a pyro, I could screw then as well, what class are you?
Not master disc or pyro.
Not master disc or pyro.
I am a ninja but this not about my class vs a necro. It is about necro vs all other classesAs a pyro, I could screw then as well, what class are you?
Not master disc or pyro.
35% of your mana gone still leaves you enough to do damage, after you run out of mana you can just dark ritual (takes 100hp for 15 mana), and then drainsoul (at level 60 deals around 130hp and heals 110) this means you actually heal and it costs no mana. I've defeated paladins many times using this tactic.May I add that necro's DoTs does not multiply with eachothers(you can have all 3 up, but not f.eks two decays).
Neither does using a DoT on a target that already has the DoT reset the timer, if I use decay on maxo and he already has two seconds of decay left on him, it wont apply, it'll just blow mana and set it on the cd.
Also lightning, despair has a 6.5 block range, not 15.
Using harmshield uses 35% of your mana, with that mana gone you wont be killing any warrior specs today.
As a pally it is almost impossible to kill a half decent necro.What classes have trouble against them? Sure they have drain soul and a whole lot of dots, but I would think that a dragoon, samurai, dk, pally could kill then quite easily, if played right.
So Necromancer is a bad class because Ninja can kill it in a place where you cant see anything and only if it uses a Speed potion.You aren't using your head... instead of just running straight at the fucking necro use sneak to hide behind terrain, use smoke to get behind them, drink a speed pot. Necros can't do much while silenced by kick. Do not charge at a class that out ranges you. If you lose to a ranged class by being kited it is because you are a bad player that does not know how to play your class
Since when does it heal you 110 hp, that shit deals 128 dmg and heals 42. Last time I checked at least, two weeks ago.35% of your mana gone still leaves you enough to do damage, after you run out of mana you can just dark ritual (takes 100hp for 15 mana), and then drainsoul (at level 60 deals around 130hp and heals 110) this means you actually heal and it costs no mana. I've defeated paladins many times using this tactic.
Actually... Believe it or not, there was a skill on test made by Kainzo that shot wither skulls. Not sure if that's still planned.As a Necro, I can vouch for this thread. They're pretty fucking op. But I think the problem lays in how easy the class is to play rather than the current skills damage. I wish they could change drainsoul into a skillshot like fireball, but unfortunately I don't see that happening very soon...
I pretty much agree entirely, but I'm not sure a skillshot on drainsoul is the way to go.As a Necro, I can vouch for this thread. They're pretty fucking op. But I think the problem lays in how easy the class is to play rather than the current skills damage. I wish they could change drainsoul into a skillshot like fireball, but unfortunately I don't see that happening very soon...
Decay and Plague require us to get a bit closer to the target, i do agree with what your saying though, we have about 900 health and harmshield, this makes it the tankiest caster class. Along with the heal of drainsoul, it makes sense that necros should have the chance to get the shit beat out of them while they're casting there dots.I pretty much agree entirely, but I'm not sure a skillshot on drainsoul is the way to go.
It seems to me that their skills all have too big of a range. If you ever fight a Necro that had the audacity to macro your name to his skills, it's pretty much gg. They can maintain a very large distance away from other players, while simply spamming all of their dots and drainsouling you whenever it's off cd. The cd seems relatively short too, allowing them to survive through ridiculous amounts of damage.
Without playing the class first hand it's hard to state exact changes that should be made, but it is definitely much stronger than it should be.
You are funny. If I smoke, the just plague...ggYou aren't using your head... instead of just running straight at the fucking necro use sneak to hide behind terrain, use smoke to get behind them, drink a speed pot. Necros can't do much while silenced by kick. Do not charge at a class that out ranges you. If you lose to a ranged class by being kited it is because you are a bad player that does not know how to play your class
This is a reply to judgedread
There is a reason why rogues are supposed to counter Casters, and casters countering Warriors... All magic damage goes through armor, and rogues have a silence
It scales as you level... at level 60 you get 110hp from it.Since when does it heal you 110 hp, that shit deals 128 dmg and heals 42. Last time I checked at least, two weeks ago.