ReedME
Legacy Supporter 8
- Joined
- Feb 7, 2011
- Location
- Blue Mountains Australia
Ok I love heroes and you guys are doing a brilliant job - however there is one significant issue I am raising today and that is the issue of Wizards group teleport working in the nether.
I don't have an issue with it its fine on the overworld. Its more the fact that I have to spend 6 enderpearls and considerable time WALKING to my party just to hellgate a group to the nether - so naturally I'd want at least 100c for the effort.
HOWEVER. The issue arises when wizard over here puts his mark in the nether , recalls to it - starts spamming trade channel with "port to nether 45c!" - it costs him 1 Slimeball yes thats right 1 paltry slimeball - and he can pull them from WHEREVER they are - 0 effort required.
Necromancers are out of a job here. May as well shelve hellgate.
I believe Wizards should NOT be able to group teleport in the nether.
Keen to here some responses to this
I don't have an issue with it its fine on the overworld. Its more the fact that I have to spend 6 enderpearls and considerable time WALKING to my party just to hellgate a group to the nether - so naturally I'd want at least 100c for the effort.
HOWEVER. The issue arises when wizard over here puts his mark in the nether , recalls to it - starts spamming trade channel with "port to nether 45c!" - it costs him 1 Slimeball yes thats right 1 paltry slimeball - and he can pull them from WHEREVER they are - 0 effort required.
Necromancers are out of a job here. May as well shelve hellgate.
I believe Wizards should NOT be able to group teleport in the nether.
Keen to here some responses to this