A
Allblockedup
So the previous example I posted was complained about the cooldown not being long enough so I reposted this with a more accurate explanation
The level 65 skill for necromancer "Harmshield:shields you from harm reducing damage by 35% for 5sec"
should be exchanged for a more demonic skill harmshield grants protection when as a caster you really don't need much protection you can run and range
I suggested a new move change places with harmshield I suggested this idea (modified version)
Metamorphosis
unlocked at lvl 65
You turn into a deadly force of evil this malevolent surge of power grants you Temporary unlimited mana and shortens you bone spear cooldown to 2 seconds for a total of 6 secs the debuff to this effect is you are harmed 2% of your health every second your in and you take 10% more damage while in metamorphosis
every kill you get while in metamorphosis gives you a bonus
1 kill 2 additional seconds and 4% health back
2 kills 4 additional seconds and 4%health back
3 kills 6 additional seconds and 4%health back
no more bonus for kills after 3
the warm up of this skill would take 5 long seconds giving you slowdown and nausea for the 5 seconds of casting
after metamorphosis goes away you are only left with half of your mana that you casted metamorphosis with
15 min recharge
cost no mana but cost 10 rotten flesh 5 bones 1 ender pearl
the special effects to this skill would/should be
enderman like particles and red critical particle from you takeing the 2% damage every second part
Comment below what should be changed or edited and what you think of this idea I personally think necromancer needs something more fitting to the title caster of death
and this move would vary because everyone else builds difrent ways and your bonespear could be stronger than mine so you cant just assume this would be super overpowered against any other classes just kindly stating that out
The level 65 skill for necromancer "Harmshield:shields you from harm reducing damage by 35% for 5sec"
should be exchanged for a more demonic skill harmshield grants protection when as a caster you really don't need much protection you can run and range
I suggested a new move change places with harmshield I suggested this idea (modified version)
Metamorphosis
unlocked at lvl 65
You turn into a deadly force of evil this malevolent surge of power grants you Temporary unlimited mana and shortens you bone spear cooldown to 2 seconds for a total of 6 secs the debuff to this effect is you are harmed 2% of your health every second your in and you take 10% more damage while in metamorphosis
every kill you get while in metamorphosis gives you a bonus
1 kill 2 additional seconds and 4% health back
2 kills 4 additional seconds and 4%health back
3 kills 6 additional seconds and 4%health back
no more bonus for kills after 3
the warm up of this skill would take 5 long seconds giving you slowdown and nausea for the 5 seconds of casting
after metamorphosis goes away you are only left with half of your mana that you casted metamorphosis with
15 min recharge
cost no mana but cost 10 rotten flesh 5 bones 1 ender pearl
the special effects to this skill would/should be
enderman like particles and red critical particle from you takeing the 2% damage every second part
Comment below what should be changed or edited and what you think of this idea I personally think necromancer needs something more fitting to the title caster of death
and this move would vary because everyone else builds difrent ways and your bonespear could be stronger than mine so you cant just assume this would be super overpowered against any other classes just kindly stating that out