kevinlive
Legacy Supporter 2
- Joined
- Jul 10, 2011
- Location
- Norway, Vardø
Yes, this is a 'buff that class thread'. But not damage, utility or defence vise - necro needs could possibly need a mana buff.
Problem
As of now you can't kill any warrior class without going oom, even pre-decay/plague DoT time nerf(you now use more mana to do the same damage as the DoTs last shorter than before) you'd be at 20-10 mana after killing someone or much less depending on different factors(mastered classes). Now you almost always go oom before killing someone, which leaves you to do one thing - kite even more while waiting for mana.
You will f.eks. never kill a dragoon due to his tankyness and ability to cancel your kiting versus your mana pool. You will never kill a class with heals(cleric, paladin, disciple, druid). If someone got a health pot you're screwed, even if you got one aswell.
Oh did I mention that I was 1v1'ing a paladin pre-'mana' in obl's arena? After 5 min of oom kiting he finally got me, with two hearts left. going from 100% to 0% mana got him to about 20% health, and then comes the heals and layhands.
Actually, most classes leaves you oom now before you can finish them. Which leaves you with one option, oom kite while waiting for mana.
Possible solution
Some mana regen skill wouldn't fit, my idea was to give necro's mana pool a huge buff. Double or tripple it.
What amuses me is that necro has 0 mana regain abilities and yet, they have a lesser mana pool than wizard - which has instant refill on mana.
Problem
As of now you can't kill any warrior class without going oom, even pre-decay/plague DoT time nerf(you now use more mana to do the same damage as the DoTs last shorter than before) you'd be at 20-10 mana after killing someone or much less depending on different factors(mastered classes). Now you almost always go oom before killing someone, which leaves you to do one thing - kite even more while waiting for mana.
You will f.eks. never kill a dragoon due to his tankyness and ability to cancel your kiting versus your mana pool. You will never kill a class with heals(cleric, paladin, disciple, druid). If someone got a health pot you're screwed, even if you got one aswell.
Oh did I mention that I was 1v1'ing a paladin pre-'mana' in obl's arena? After 5 min of oom kiting he finally got me, with two hearts left. going from 100% to 0% mana got him to about 20% health, and then comes the heals and layhands.
Actually, most classes leaves you oom now before you can finish them. Which leaves you with one option, oom kite while waiting for mana.
Possible solution
Some mana regen skill wouldn't fit, my idea was to give necro's mana pool a huge buff. Double or tripple it.
What amuses me is that necro has 0 mana regain abilities and yet, they have a lesser mana pool than wizard - which has instant refill on mana.