Dewyn
Retired Staff
- Joined
- Oct 23, 2014
- Location
- dewyn#2005
I've been playing Necromancer lately, and I've thought of something...
Necro is a bit like a caster version of Dreadknight at this point (I know that's not 100% accurate but they have some similar abilities). In terms of offensive capabilities it requires a lot of points in CON, INT, and WIS to really function effectively, meaning that regular melee attacks remain weak. Sure, Bonespear is a decent offensive skill, but that's kind of where it stops. Plague and Decay together can deal a large amount of damage on a single target, but they lack knockback and cost lots of mana to keep up. These skills consume enough mana to make using Dark Ritual necessary if you're going to use a lot of skills and keep up the damage (hence the high CON, otherwise you'll kill yourself).
I suggest letting Necromancer live up to its namesake. Add in a few summoning skills - aren't Necromancers supposed to raise the dead? Even the Wiki says that "they can summon the undead to do their bidding." But only Dreadknight can summon anything undead, and that's just a horse.
Suggestion:
Level 15 - Summon Zombie
Level 35 - Summon Skeleton
Level 55 - Summon Armoured Zombie
Something like that. The health and damage of the mobs would scale with your own INT, and the duration of their summon would scale with your WIS, but as a downside, they'd take a lot of mana to summon, and you can only have one at a time (of any of the summons). In addition, Necro would have to be rebalanced to make it riskier to play, or at least fair. I know it has other skills that come at those levels, but it could be reworked; other classes have strange skill level intervals.
Just a suggestion. Or you could create a Summoner class, although I don't feel like that would go over well.
Necro is a bit like a caster version of Dreadknight at this point (I know that's not 100% accurate but they have some similar abilities). In terms of offensive capabilities it requires a lot of points in CON, INT, and WIS to really function effectively, meaning that regular melee attacks remain weak. Sure, Bonespear is a decent offensive skill, but that's kind of where it stops. Plague and Decay together can deal a large amount of damage on a single target, but they lack knockback and cost lots of mana to keep up. These skills consume enough mana to make using Dark Ritual necessary if you're going to use a lot of skills and keep up the damage (hence the high CON, otherwise you'll kill yourself).
I suggest letting Necromancer live up to its namesake. Add in a few summoning skills - aren't Necromancers supposed to raise the dead? Even the Wiki says that "they can summon the undead to do their bidding." But only Dreadknight can summon anything undead, and that's just a horse.
Suggestion:
Level 15 - Summon Zombie
Level 35 - Summon Skeleton
Level 55 - Summon Armoured Zombie
Something like that. The health and damage of the mobs would scale with your own INT, and the duration of their summon would scale with your WIS, but as a downside, they'd take a lot of mana to summon, and you can only have one at a time (of any of the summons). In addition, Necro would have to be rebalanced to make it riskier to play, or at least fair. I know it has other skills that come at those levels, but it could be reworked; other classes have strange skill level intervals.
Just a suggestion. Or you could create a Summoner class, although I don't feel like that would go over well.