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So, me, devoted, and Alator have been working on creating bosses that will be put in on dungeons. But we need your help to suggest us ideas of some cool bosses you can think of.
Here is a format to help you out:
Code:
Mobtype:
BossName:
Equipment(Armor/Weapon it holds):
Health:
Damage(per melee/or range attack):
Skills:
Mobtype: Zombie Horse mounted by Zombie
BossName: Famine
Equipment(Armor/Weapon it holds): Diamond Hoe. Random chain and leather
Health: 2500
Damage(per melee/or range attack): 80ish on hit damage(melee)
Skills: Poison 1-2 aura. Applies hunger on hit. Random speed 1-2 buffs (charging). 100% KB resistance. large agro range
Mobtype: Zombie Horse mounted by Zombie
BossName: Famine
Equipment(Armor/Weapon it holds): Diamond Hoe. Random chain and leather
Health: 2500
Damage(per melee/or range attack): 80ish on hit damage(melee)
Skills: Poison 1-2 aura. Applies hunger on hit. Random speed 1-2 buffs (charging). 100% KB resistance. large agro range
I'll start on them this week. I'll go ahead and do them in order ( So I'll start on Malawolfs first ) so @whiteninja1970 if you wanna start on another make sure to let me know so we don't make a duplicate
Yep, I can make Salary's except it is a Skeleton riding on a horse. Lightning's one should be able to be easily created, so I'll also work on that one.
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled dread knight
Equipment(Armor/Weapon it holds): Diamond Axe, iron chest plate and leggings, chain mail boots and helmet
Health: 1500-2000
Damage(per melee/or range attack): 50
Skills: Soul leech, Dreadaura
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Berserker
Equipment(Armor/Weapon it holds): Diamond Axe, full chain
Health: 1300-1800
Damage(per melee/or range attack): 58
Skills: Toss and Maim
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Cleric
Equipment(Armor/Weapon it holds): Gold hoe, Iron chestplate, rest chain
Health: 1800-2000
Damage(per melee/or range attack): 40
Skills: Smite, sacred word
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Ranger
Equipment(Armor/Weapon it holds): Bow, Chain chestplate and Leggings, leather boots and helmet.
Health: 1200-1500
Damage(per melee/or range attack): Around 10 more damage than a skeleton at that distance from spawn does. (Maybe 70 per arrow shot idk)
Skills: Ice Arrow, Some sort of multi arrow shot or an aoe
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled dread knight
Equipment(Armor/Weapon it holds): Diamond Axe, iron chest plate and leggings, chain mail boots and helmet
Health: 1500-2000
Damage(per melee/or range attack): 50
Skills: Soul leech, Dreadaura
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Berserker
Equipment(Armor/Weapon it holds): Diamond Axe, full chain
Health: 1300-1800
Damage(per melee/or range attack): 58
Skills: Toss and Maim
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Cleric
Equipment(Armor/Weapon it holds): Gold hoe, Iron chestplate, rest chain
Health: 1800-2000
Damage(per melee/or range attack): 40
Skills: Smite, sacred word
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Ranger
Equipment(Armor/Weapon it holds): Bow, Chain chestplate and Leggings, leather boots and helmet.
Health: 1200-1500
Damage(per melee/or range attack): Around 10 more damage than a skeleton at that distance from spawn does. (Maybe 70 per arrow shot idk)
Skills: Ice Arrow, Some sort of multi arrow shot or an aoe
Yep, I can make Salary's except it is a Skeleton riding on a horse. Lightning's one should be able to be easily created, so I'll also work on that one.
Mobtype: Spider
BossName: Venomous Bug
Equipment (Armor/Weapon it holds): None, its a spider
Health: 2700
Damage(per melee/or range attack): 40 Mele
Skills: Poison Spray (AoE Weak Poison, range of 2 - 4 blocks)
Skills: Blood Suck (Mele strike that heals the spider for 150% of damage)
Skills: Leap (Think Goons jump, but would launch the spider behind a player)
Would look something like this:
VenomusBug:
Mobtype: spider
Display: 'Venomus Bug'
Health: 2700
Damage: 40
DamageModifiers:
- All .9
Drops:
- Didn't Figure Out
DropsPerLevel:
- Same As Above
Skills:
- skill Blood Suck (balancey stuff here)
Options:
FollowRange: 15
AlwaysShowName: True
MovementSpeed: 1.2
PreventOtherDrops: true
KnockbackResistance: .5
Mobtype: Large Slime (If possible make it so it dies and doesn't break up)
BossName: Squishy King
Equipment: None, Its a large slime
Health: 1500 (He's Squishy for a reason)
Damage: 25 Melee
Skills: Rally Troops (Think warsong but for mobs around him)
Skills: Summon Ally (He spawns in 2 - 5 small slimes, 0 - 1 Zombie, or 0 - 1 skeleton. Worst case he'd spawn 5 slimes, a zombie, and a skele)
Skills: Heal Pulse (Sends a healing wave out that heals allies for 200hp, and harms players for 60, range of 5)
Mobtype: Witch
BossName: Apostate Mage
Equipment: Leather Chest, Wooden/Stone Hoe (If witches can even have stuff equipped)
Health: 3000
Skills: Splash Potion of (Poison, Damage, Slow) All made to actually be effective as opposed to the 2 damage vanilla poison does
Skills: Bolt (A weakish version of Wizards Bolt skill)
Skills: Blood Magic (Takes 150 hp damage, deals 300 damage/players, not PER player, but divided among the players. More players = less damage each, no idea if that works if it doesn't: Takes 100hp damage, does 50 damage per player, causes them to take 25 more damage over X time.)
Mobtype: Creeper
BossName: Booming Badass
Equipment: Charged
Health: 1000
Skills: Explode (Explodes with the same force of a charge creeper)
Skills: Lingering Death (Upon death, by player or explosion, a cloud of poison blooms out 5 blocks in each direction, causing players inside to take 10 damage every 2 or so second. It should be strong so players want to get out, but not overkill so balance as needed)
Skills: Aftermath (When killed by a player, the player that dealt the final blow take damage equal to 50 + The damage of their weapon)
No idea what's possible or if they're even remotely balanced.
Mobtype: SnowGolem
BossName: Frosty?
Equipment(Armor/Weapon it holds): Pumpkin Helm, Wooden Sword
Health: 3000
Damage(per melee/or range attack): 32
Skills: Snowball of Doom (Launches a snowball full hatred for Steve's, does 100 damage and slows, least used skill)
Skills: Blizzard (A cold wind swirls around the golem, giving him speed 2 for 5 sec, and damage players within 2 blocks of him for 50 damage each)
Skills: I'm Melting! (When at 200hp or less, the snow golem goes into a panic due to almost dying, he no longer can use skills but he perminatley gets speed 1, an attack boost of 10 hp, and if he kills a player, restores his HP to 500)
#Wasn't-My-Idea-For-Bleed, but I do like the teleportation
I'll actually see if I can find another way to implement bleed so it prevents excessive Mob Farming. Right now I have 4 Ideas
1. Make it so there is a 1/10 Chance of a Knockback skill whenever someone hits it
2. Make it so when its hit there is a chance of a SuperSkill thats pretty devistating
3. Make it so when its dies it infects weakness on the person who killed it ( Making it harder to chain Farm )
4. Chance of summoning 1 HP Silverfish 10 Blocks away that deals 50 Damage per shot @Irishman81 What do you think the best alternitive would be instead of the current Bleed?
Mobtype: SnowGolem
BossName: Frosty?
Equipment(Armor/Weapon it holds): Pumpkin Helm, Wooden Sword
Health: 3000
Damage(per melee/or range attack): 32
Skills: Snowball of Doom (Launches a snowball full hatred for Steve's, does 100 damage and slows, least used skill)
Skills: Blizzard (A cold wind swirls around the golem, giving him speed 2 for 5 sec, and damage players within 2 blocks of him for 50 damage each)
Skills: I'm Melting! (When at 200hp or less, the snow golem goes into a panic due to almost dying, he no longer can use skills but he perminatley gets speed 1, an attack boost of 10 hp, and if he kills a player, restores his HP to 500)
The Status was actually a referance to a possible event involving a Gaint Evil Snowman... but I'll steal some skill from this one for the Event Boss, I like a lot of these skills and I think it would make the event a lot more fun :3
#Wasn't-My-Idea-For-Bleed, but I do like the teleportation
I'll actually see if I can find another way to implement bleed so it prevents excessive Mob Farming. Right now I have 4 Ideas
1. Make it so there is a 1/10 Chance of a Knockback skill whenever someone hits it
2. Make it so when its hit there is a chance of a SuperSkill thats pretty devistating
3. Make it so when its dies it infects weakness on the person who killed it ( Making it harder to chain Farm )
4. Chance of summoning 1 HP Silverfish 10 Blocks away that deals 50 Damage per shot @Irishman81 What do you think the best alternitive would be instead of the current Bleed?
The Status was actually a referance to a possible event involving a Gaint Evil Snowman... but I'll steal some skill from this one for the Event Boss, I like a lot of these skills and I think it would make the event a lot more fun :3
Mobtype: Large Slime (If possible make it so it dies and doesn't break up)
BossName: Squishy King
Equipment: None, Its a large slime
Health: 1500 (He's Squishy for a reason)
Damage: 25 Melee
Skills: Rally Troops (Think warsong but for mobs around him)
Skills: Summon Ally (He spawns in 2 - 5 small slimes, 0 - 1 Zombie, or 0 - 1 skeleton. Worst case he'd spawn 5 slimes, a zombie, and a skele)
Skills: Heal Pulse (Sends a healing wave out that heals allies for 200hp, and harms players for 60, range of 5)
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