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Suggestion Mythic / Boss mobs need to have better drops

Xenophobed

Wood
Joined
Sep 18, 2014
To put it simply these monsters are far harder to kill and should have better drops than normal monsters. At least 5 tiny soul shards per kill or perhaps some other minor reward to make killing them worthwhile. Right now they are just in the way and a hassle
 

Dewyn

Retired Staff
Joined
Oct 23, 2014
Location
dewyn#2005
They give higher experience, I think. Or maybe my kill earlier was bugged. It had two health bars and it kept flashing between Spider King and Spider, still had 3000 health though.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
To put it simply these monsters are far harder to kill and should have better drops than normal monsters. At least 5 tiny soul shards per kill or perhaps some other minor reward to make killing them worthwhile. Right now they are just in the way and a hassle
We're working on the drop table, thanks for making a suggestion! Its something we can hotfix without restarts too!
 
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