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Mystic

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,539
Location
The 7th Circle of Heaven
#2
Adding in HealingBloom - removing Pray.

Balance Team - thoughts?

Code:
HealingBloom:
  use-text: '%hero% used %skill%!'
  duration: 30000
  period: 1000 (change to 3000)
  amount: 5 (change to 15)
  AmountMode: true
  PercentMaxHealthMode: false
  PercentMissingHealthMode: false
  maxrange: 0 (change to 20)
Code:
permitted-skills:
    Potion:
        level: 1
    Bandage:
        level: 1
        mana: 5
        cooldown: 1000
    Scan:
        level: 1
        mana: 1
        cooldown: 1000
    Antidote:
        level: 1
        mana: 11
        cooldown: 3000
    Smite:
        level: 1
        mana: 20
        cooldown: 6000
        damage: 100
    Rejuvenate:
        level: 10
        mana: 23
        cooldown: 15000
    Invigorate:
        level: 15
        mana: 20
        cooldown: 30000
    HealingBloom:
        level: 25
        mana: 25
        cooldown: 10000
    Forage:
        level: 20
        mana: 0
        cooldown: 30000
        stamina: 8
    Port:
        level: 30
        mana: 50
        cooldown: 100000
    Gills:
        level: 35
        mana: 10
        cooldown: 30000
    Root:
        level: 40
        mana: 15
        cooldown: 15000
    Revive:
        level: 50
        mana: 50
        cooldown: 360000
    Chant:
        level: 51
        mana: 18
        cooldown: 10000
        delay: 2000
    Replenish:
        level: 55
        mana: 0
        cooldown: 120000
    Camouflage:
        level: 59
        mana: 10
        cooldown: 30000
    Bolt:
        level: 60
        mana: 40
        cooldown: 40000
 

c12095

Holy Shit!
Joined
Jun 22, 2011
Likes
489
#3
I'm kinda torn on this one. It last 30 seconds, and a drawn out regen heal can be very useful, but 150 health over 30 seconds is too little I think. We could either lower the time to finish, or raise the healing amount, either works in my book.
 
Joined
Oct 28, 2011
Likes
448
Location
USA
#5
Maybe 175 or 200 health? Sort of a shame to lose pray. Bandage is a pretty scrappy skill. I can see this definitely working, though.
 
Joined
Aug 1, 2012
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10
Location
Qatar
#6
Seems pretty good, the removal of pray wouldn't be too much of a loss due to the other healing skills they're capable of although I agree to increase the health to 200 maybe?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,539
Location
The 7th Circle of Heaven
#8
Okay... we can change the heal amount and the duration of the heal.

Would 20 seconds for 150 hp be a better deal? They don't have to lose pray... but I'm not really sure what else to grant / remove. We can just grant them HealingBloom and keep Pray in....
 

c12095

Holy Shit!
Joined
Jun 22, 2011
Likes
489
#9
I think 20 seconds with a 200 heal would be acceptable. I don't think they should keep Pray, I feel that mystics should be a HoT based healer.
 
Joined
Oct 28, 2011
Likes
448
Location
USA
#11
From my recent experience as a 32 mystic in the real server and 60 mystic on test, the single target one-time (not HoT heals) more often than not are bigger lifesavers than the HoT heals (ex: bandage when you're low leveled, pray mid level, and chant high level). This is being said without any experience with HealingBloom in game, though.

Kain - would you remove Bandage or Chant as well and replace them with HoT and or other alternatives?

EDIT: Damn, gameplay is REALLY fun with HealingBloom. It'd be nice for mystic to keep around at least 1 non-HoT skill, but the new addition is awesome. :)
 
Joined
Oct 28, 2011
Likes
448
Location
USA
#12
I think changing up some of the levels when mystic gains skills would be nice. There's a 10 level gap between 40 and 50 with no skills.

Proposal:
Revive at 45, down from 50
Chant at 50, down from 51
 
Joined
Jun 16, 2011
Likes
298
#13
Healing Bloom range: bugged or not?

What if the loss of Pray was counteracted partially by making Healing Bloom a reverse Bloodboil (modest HoT with a burst heal at the end)?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,539
Location
The 7th Circle of Heaven
#14
We probably need to do an entirely new skill-level-line up for Mystic.

give them some really useful stuff early... and maybe bolt at level 60.
 
Joined
Oct 28, 2011
Likes
448
Location
USA
#15
We probably need to do an entirely new skill-level-line up for Mystic.

give them some really useful stuff early... and maybe bolt at level 60.
Switch Replenish with Invigorate.

(If it's still on topic, I wouldn't mind bringing back up Batfury again...)
 
Joined
Oct 28, 2011
Likes
448
Location
USA
#19
jake332211 and Licksterboy have been talking about Mystic:

Problems:
-Low Survival compared to Clerics (Obvious but Ill explain the thought process about this later in this thread).
-Decent heals, but low output compared to Cleric.

Though Kain wants the spotlight in healing to go to Cleric it doesn't mean other classes shouldn't have a chance to "almost" compete with Clerics in healing.

Mystics, have great potential. For the most part they can be played well in open fields with mass kiting (very difficult to keep people up), however they're simply not useful enough for something like a tourny group.

Two things to be changed:

-Add another chainmail armor option. Preferably legs or chest (or both), this will increase our survival to aid our allies due to having no invuln as a easy mode option to avoid damage, kiting only goes so far.
-Add another healing spell, or buff the current ones. Preferably another group heal, but this time direct instead of a low group heal over time.
 
Joined
Jun 16, 2011
Likes
298
#20
I disagree with the emphasis the above post places on the comparison of one specialization to another, since each spec has its own individual goals set forth by the balance team cheat sheet.

I would like to be more active on the balance team and am volunteering to help take a comprehensive look at mystic.
 
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