jake332211 and Licksterboy have been talking about Mystic:
Problems:
-Low Survival compared to Clerics (Obvious but Ill explain the thought process about this later in this thread).
-Decent heals, but low output compared to Cleric.
Though Kain wants the spotlight in healing to go to Cleric it doesn't mean other classes shouldn't have a chance to "almost" compete with Clerics in healing.
Mystics, have great potential. For the most part they can be played well in open fields with mass kiting (very difficult to keep people up), however they're simply not useful enough for something like a tourny group.
Two things to be changed:
-Add another chainmail armor option. Preferably legs or chest (or both), this will increase our survival to aid our allies due to having no invuln as a easy mode option to avoid damage, kiting only goes so far.
-Add another healing spell, or buff the current ones. Preferably another group heal, but this time direct instead of a low group heal over time.