Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
Because I am obsessed with being a healer, I will always play whatever classes are available that best fit that role. However, I am finding the current status of cleric and druid not all that great, and I would say most others agree just based on a simple /hero who druid / cleric giving very low numbers over all (especially cleric my god lol). Part of this is probably due to the lack of heromod healthbars, as healing without them is admittedly pretty annoying. However, Herocraft has had a historic precedent of clerics/ druid being basically frustrating classes to fight 1v1, resulting in nerfs to self healing and other changes to make them less powerful in that realm. However, the result is that now healers just are not very good at keeping up with healing other players either, which is very dissatisfying to me personally. The main change I would propose is a significant rework of cleric and druid by making the majority of their heals target other ally only. A summary of the changes i would make are below:
1) Cleric and Druid should each get one heal at level one that is self only (cannot be cast on allies), with a relatively short cooldown (think 5 seconds) and relatively low healing (basically, give soothe to cleric and druid, make it self only). The cleric version should be a little stronger - whether that means it just heals more, or the druids heals over 5 seconds rather than all at once, or some other option, i dont care really.
2) Basically every other heal should be made other ally only. Remove ability to macro players names to heal (this may be contentious, I would prefer it as a more skillfull method but not mandatory). Rework healing numbers / cooldowns to reflect that these spells are ally only now (rejuv for druid is horrible, heals less than one fireball over 20 seconds. Healing bloom isnt very impressive either, and im sure cleric have some bad ones too). All of these heal cooldowns should be reduced significantly, at a minimumm, other than maybe full heal.
3) Remove self healing from group heals. Make all group heals work like holy aura - only heals other allies. Now all healer self healing is based around that one level 1 spell and can be much easier balanced, can remove 70% self healing reduction, etc.
4) Clerics are horrible to level right now, smite sucks and they do no damage at all really. I would rework smite to basically be like ire but does extra damage to undead still. In addition, give clerics new ability:
Yaulp - For 10 seconds you are granted 20 additional strength and your melee attacks are infused with divine righteousness, setting enemies struck by your melee attacks ablaze! However, you are silenced and cannot cast any spells until yaulp expires. Cannot be toggled off early.
Easy damage buff ability that has to be used carefully in pvp because you cant heal while its up (yourself or others), will make leveling so much faster on cleric.
5) Clerics should get group teleport. Is such a critical group pvp ability, and the most group dependent class should definately get it. Call it "Divine prayer of aid" or whatever, i dont care, but at least one class other than wizzy should have this ability, and it would best fit cleric with these changes. Group teleport should be changed for wizy and cleric to not be usable in combat like recall, if at all possible
Im sure some other changes could be made as well, but this is what i would propose for now. Drastically reduce self healing ability, drastically increase group healing ability and fun of using healing on friends (no more need to make 5 macros for every player you group with!), and easier leveling for clerics.
1) Cleric and Druid should each get one heal at level one that is self only (cannot be cast on allies), with a relatively short cooldown (think 5 seconds) and relatively low healing (basically, give soothe to cleric and druid, make it self only). The cleric version should be a little stronger - whether that means it just heals more, or the druids heals over 5 seconds rather than all at once, or some other option, i dont care really.
2) Basically every other heal should be made other ally only. Remove ability to macro players names to heal (this may be contentious, I would prefer it as a more skillfull method but not mandatory). Rework healing numbers / cooldowns to reflect that these spells are ally only now (rejuv for druid is horrible, heals less than one fireball over 20 seconds. Healing bloom isnt very impressive either, and im sure cleric have some bad ones too). All of these heal cooldowns should be reduced significantly, at a minimumm, other than maybe full heal.
3) Remove self healing from group heals. Make all group heals work like holy aura - only heals other allies. Now all healer self healing is based around that one level 1 spell and can be much easier balanced, can remove 70% self healing reduction, etc.
4) Clerics are horrible to level right now, smite sucks and they do no damage at all really. I would rework smite to basically be like ire but does extra damage to undead still. In addition, give clerics new ability:
Yaulp - For 10 seconds you are granted 20 additional strength and your melee attacks are infused with divine righteousness, setting enemies struck by your melee attacks ablaze! However, you are silenced and cannot cast any spells until yaulp expires. Cannot be toggled off early.
Easy damage buff ability that has to be used carefully in pvp because you cant heal while its up (yourself or others), will make leveling so much faster on cleric.
5) Clerics should get group teleport. Is such a critical group pvp ability, and the most group dependent class should definately get it. Call it "Divine prayer of aid" or whatever, i dont care, but at least one class other than wizzy should have this ability, and it would best fit cleric with these changes. Group teleport should be changed for wizy and cleric to not be usable in combat like recall, if at all possible
Im sure some other changes could be made as well, but this is what i would propose for now. Drastically reduce self healing ability, drastically increase group healing ability and fun of using healing on friends (no more need to make 5 macros for every player you group with!), and easier leveling for clerics.
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