Ultanian
Portal
- Joined
- May 28, 2013
@CoolBeans279
@JupiterRome because I know you two are going to flame and hate anyways.
Let's put a scenario on the board here; I'm working on my town. Minding my own business, and all of the sudden a wild pack of raiders appear. Chaos ensues, and due to it being a 3v1 (or most often, level 65s vs 30 and below) I die within seconds. With messages like "get rekt nub" and "git gud" and dying, already I'm in a bad mood. I just lost some exp, tools essential for building myself up, and possibly a ton of blocks or reagents.
Now, I either have to face this group on my own, recall to a safe place, or just wait for the guys to leave. Option numbers 2 and 3 are often the only viable way, and it can take a very long time to do so.
If I were to face them, I'm still at a disadvantage. As a caster, let's say Wizard, I wouldn't be able to fight normally due to the lack of reagents. As a healer, not enough damage is available. In this situation, Warriors and Rogues have the game in their favor. Armor and most often weapons are kept when playing as these.
And here comes the list of suggestions:
@JupiterRome because I know you two are going to flame and hate anyways.
Let's put a scenario on the board here; I'm working on my town. Minding my own business, and all of the sudden a wild pack of raiders appear. Chaos ensues, and due to it being a 3v1 (or most often, level 65s vs 30 and below) I die within seconds. With messages like "get rekt nub" and "git gud" and dying, already I'm in a bad mood. I just lost some exp, tools essential for building myself up, and possibly a ton of blocks or reagents.
Now, I either have to face this group on my own, recall to a safe place, or just wait for the guys to leave. Option numbers 2 and 3 are often the only viable way, and it can take a very long time to do so.
If I were to face them, I'm still at a disadvantage. As a caster, let's say Wizard, I wouldn't be able to fight normally due to the lack of reagents. As a healer, not enough damage is available. In this situation, Warriors and Rogues have the game in their favor. Armor and most often weapons are kept when playing as these.
And here comes the list of suggestions:
- Upon dying, receive a PvP invuln that expires upon doing damage or within 2 minutes.
- All items are kept on death.
- Players who have a difference of 20 levels or more cannot PvP eachother, unless they both agree using a specifc command.
- Dying too often results in items dropping. (5 times per hour)
- Killing a player gives you some of his or her souls; let's say 10?