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More strict rules regarding Sign Shops [Read before voting please]

Should Sign Shop rules be made a little stricter to stop free LWCs for all Crafters?


  • Total voters
    12

Danda

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Should Sign Shop rules be made more strict to stop people using them for free LWC?

So apparently Sign Shop in the middle of no where, hidden underground, mines selling for like 3x going rate and buying from people for 0.001c is currently considered legal as long as it has the correct material inside it.

For instance i found a Gold/Iron sign shop at the edge of the map in a hidden underground mine shaft where the gold chest was selling for 12c and the iron chest for 1.5c per ingot. the pricing on both of these chests is so ridiculous that no one in their right mind will ever buy/sell to them. but because it has the correct material inside it's not considered using a sign shop as abuse of the Sign Shop plugin as a free LWC.

Bare in mind there were another 2 Sign Shops in this mine that did get removed because they didn't have the correct resource in them.

Edit: Just noticed the grammar on the Question is horrible but I cannot edit it >.>
 

FuzLogix

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It is a very valid point, but how would mods/admin police that sort of thing?

Also there are genuine shops out that with extortionate prices, usually praying on the ignorance of new member - would these shops automatically fall under this rule?

I think a bit of common sense is needed with this issue, mods/admins should be given the power to use their own discretion in determining if these shops are bogus or not.

Maybe a rule on the wiki stating: players will receive a warning if their shops are suspected of being abused.
 

Kainzo

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Should Sign Shop rules be made more strict to stop people using them for free LWC?

So apparently Sign Shop in the middle of no where, hidden underground, mines selling for like 3x going rate and buying from people for 0.001c is currently considered legal as long as it has the correct material inside it.

For instance i found a Gold/Iron sign shop at the edge of the map in a hidden underground mine shaft where the gold chest was selling for 12c and the iron chest for 1.5c per ingot. the pricing on both of these chests is so ridiculous that no one in their right mind will ever buy/sell to them. but because it has the correct material inside it's not considered using a sign shop as abuse of the Sign Shop plugin as a free LWC.

Bare in mind there were another 2 Sign Shops in this mine that did get removed because they didn't have the correct resource in them.

Edit: Just noticed the grammar on the Question is horrible but I cannot edit it >.>
Feel free to petition this - if the prices are grossly out of average, we usually remove the shop. Especially if items contained within our not the correct item.
 

Danda

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Feel free to petition this - if the prices are grossly out of average, we usually remove the shop. Especially if items contained within our not the correct item.
Already PE'd it they have the correct items inside.
and pun declared it legal but tbh I think its a bad call :/ (no offence pun)
@Kainzo
 

Kainzo

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The objective of chestshops arent for storage .. but for selling items - I'm up for ideas on how to prevent this but unfortunately there's not a lot of wiggle room to dictate considering the nature of player owned/setup shops.
 

Danda

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The objective of chestshops arent for storage .. but for selling items - I'm up for ideas on how to prevent this but unfortunately there's not a lot of wiggle room to dictate considering the nature of player owned/setup shops.
You could atleast fix the gold prices again by re-implementing the min/max buy rates for gold
like you had on the 2nd map

I also understand where you're coming from but 300% above average market price is a little ridiculous
As well as selling gold for higher than DHX while at the same time buying for what is the equivalent of 1/10 of a cent
 

Danda

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The objective of chestshops arent for storage .. but for selling items - I'm up for ideas on how to prevent this but unfortunately there's not a lot of wiggle room to dictate considering the nature of player owned/setup shops.
On another not I think location should play a large part of whether sign shops are legitimate or not.

As shown in the actual example that currently exists within HC is a sign shop at the edge of the map at Y:12 in a hidden mine shaft is hardly what I would call a legitimate shop

At the start of the map wasn't there a rule implemented that all Sign Shops have to be easily accessible and not hidden This one was in a hidden compartment in a hidden mine shaft :p

After coming back from the start of the map i'm finding that alot of the rules from the start of the map weren't written down and thus forgotten.

So perhaps we need to put a team together to keep the written rules upto date?
 

Kainzo

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On another not I think location should play a large part of whether sign shops are legitimate or not.

As shown in the actual example that currently exists within HC is a sign shop at the edge of the map at Y:12 in a hidden mine shaft is hardly what I would call a legitimate shop

At the start of the map wasn't there a rule implemented that all Sign Shops have to be easily accessible and not hidden This one was in a hidden compartment in a hidden mine shaft :p

After coming back from the start of the map i'm finding that alot of the rules from the start of the map weren't written down and thus forgotten.

So perhaps we need to put a team together to keep the written rules upto date?
So should we limit shops to be above y=60 ?
 

MajorasMask

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Sep 3, 2011
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How can they make sure it is not abused? Petition it.

1000c for 1 Diamond = Obvious Exploit and Abused Chest Shop

2c for 1 Diamond = Alright that is fine.

10c for 1 Diamond = Still fine, reasonably close to normal price.
 

Danda

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So should we limit shops to be above y=60 ?
I think a little lower than that to allow for basements Its just ones close to bedrock that are taking the piss a bit to much

But this is a delicate subject so I would think this will need a lot of tweaking before this becomes a solid set of rules.

On a side note I was slightly off about the Y:12 its Y:9 xD
 

vudani

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Jul 17, 2011
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sometimes i put in scrap materials such as dirt to contain the amount a chest shop can carry or materials to make the item im selling. Is this okay, my prices are very reasonable and my intent is simple to not buy more than I can afford or to make it simple for me to restock my mushroom stews.
 

Danda

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Anything above Y=50 should be fine - I'll get with the dev to put the code in
Was speaking to Ace and he just threw up a couple interesting points. Such as Minecart shops on the rail as well as underground towns having shops.

So hard coding it so that shops cannot be placed below 50 may not be the best way to go...

On a side note can I re-PE these shops?
Or should I wait a while :p
 

FuzLogix

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Was speaking to Ace and he just threw up a couple interesting points. Such as Minecart shops on the rail as well as underground towns having shops.

So hard coding it so that shops cannot be placed below 50 may not be the best way to go...

On a side note can I re-PE these shops?
Or should I wait a while :p

This is exactly what I was thinking, how deep underground it is has nothing to do with legitimacy.

I think the best way to deal with it would be trust the mods/admins to use their own judgement, its usually pretty obvious what's legit or not - extremely high pricing, well hidden or even how many sales v how old it is.
 

Danda

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This is exactly what I was thinking, how deep underground it is has nothing to do with legitimacy.

I think the best way to deal with it would be trust the mods/admins to use their own judgement, its usually pretty obvious what's legit or not - extremely high pricing, well hidden or even how many sales v how old it is.
You would think so...

But apparently not so obvious to Gabi & Pun

Which is why I'm trying to come up with some more specific rules

Tbh I think the hidden sign shop rule from the start of the map should be re-enforced.

Aka.
Sign Shops are allowed to be Hidden in any Underground mines/bases

Something like this would allow for Underground Towns to still create shops while still punish those that try to use them as LWC
 

Faunherer

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Howabout if it is in a regioned area, it is allowed. But if it is in an area lower than 50 and not regioned, it cannot be made. Or for a sign shop, or group of sign shops to be made, the creator has to find a spot, /pe it, and wait to see if it is an approved spot. Or a sign shop has to be made in Zeal, in a Township or 100 blocks from it, or along one of the main roads. There are many solutions to this problem, we just have to find the best one.
 

Danda

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Howabout if it is in a regioned area, it is allowed. But if it is in an area lower than 50 and not regioned, it cannot be made. Or for a sign shop, or group of sign shops to be made, the creator has to find a spot, /pe it, and wait to see if it is an approved spot. Or a sign shop has to be made in Zeal, in a Township or 100 blocks from it, or along one of the main roads. There are many solutions to this problem, we just have to find the best one.
Ye there are many ways of doing this and its going to need ALOT of tweaking but as a start I think that my suggestion in the post above is a good way to start. As it doesn't really cause many issues and it allows for people to get some of these removed. The only downside is that it requires people to stumble upon these shops for them to be removed.
 

Danda

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Anything above Y=50 should be fine - I'll get with the dev to put the code in
@Kainzo here is an Idea i just came up with.
Instead of making it so sign shops cant be placed below Y: 50 perhaps make the server flags that shop for someone to go check its legitimacy.

I realize this would create a lot of work for staff initially but in the long run would end up being the occasional chest to fix/check
 
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