- Joined
- Jun 16, 2011
1. More models, why can't we have better models? All the (non-boss) mobs in the upper tiers are skele's or zombies, and many of them share the same faces and each of them use a diamond sword.
2. More skills, and more variety across the spectrum of mobs for the 4-5 skills that exist now. Being Thrown by an Arch Mage should not feel the same as being Thrown by a Bruiser or a Guard.
Examples of more Mob skills I would like to see:
Silence effects
Slowness/Nausea effects
Bleeds and DoTs (preferably able to be Cleansed, etc)
AoE damage upon death
Time Reverse for Mobs (or another "heal the mobs" sort of effect)
Temporary Mob Invulnerability
Boss Summons Minions (think old Corrupted Pathfinder)
Anchor/Stun effects
2. More skills, and more variety across the spectrum of mobs for the 4-5 skills that exist now. Being Thrown by an Arch Mage should not feel the same as being Thrown by a Bruiser or a Guard.
Examples of more Mob skills I would like to see:
Silence effects
Slowness/Nausea effects
Bleeds and DoTs (preferably able to be Cleansed, etc)
AoE damage upon death
Time Reverse for Mobs (or another "heal the mobs" sort of effect)
Temporary Mob Invulnerability
Boss Summons Minions (think old Corrupted Pathfinder)
Anchor/Stun effects