Roadkill909
ICE ICE ICE!
- Joined
- Feb 4, 2012
- Location
- United States
If you haven't noticed mobs spawns are low, and this will be fixed in time. However even in Warshard, the hostile mob spawn rates on the surface were low. Mobs do spawn in caves at night, which makes them inaccessible to 'hunters' and usually a waste of server resources. So as the title says, I'm suggesting that mob spawns are modified and their locations affected in the following ways:
- these changes only happen in warshard and bastion
- hostile mobs that spawn naturally (excludes spawners) will spawn only on the surface at night provided that the light level on the surface is not above 10.
- some or all mobs spawned in caves during the day are teleported near dusk up to the surface provided that surface is not lit up above light level 10
- Hostile mob population on the surface is visibly better
- Less "wasted" inaccessible mobs in caves
- "Hunting" and subsequently leveling is easier and faster
- Traveling at night may be more difficult.
- More calculations on every mob spawn
- Mining is easier at night