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Monster Spawners (skeleton)

Do you think this new UNWRITTEN rule is fair?


  • Total voters
    19
  • Poll closed .
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Merikku

Legacy Supporter 6
Joined
Jul 19, 2011
Also, that sucks that it was removed.
At the very least you'd expect a discussion and clarification if 2 admins have a different opinion on the matter.
Spawner wasn't removed lol just threatened to be removed. Still, it shouldn't get to this. Admins/mods have to talk to each other. This is ridiculous.
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
Honestly I could level 3-5 times with the old NEO spawner before hand... Before even taking damage. Warriors and Rogues can kill so fast they don't stand a chance with the overhang. BUT other classes can't kill them as fast and die a lot more, less than what it is now. This is still a weird area because leveling is a grind no matter what you do and if you want to build or gain money after specing you are fucked unless you are a crafter. I would like it to be back, but with a new policy so I think like a 2x2 box overhang. They have lots of room to kill you and you can still survive.

As it stands I have been level 30 Samurai for months now and its just too agonizing to try and level. I have an idea for mob balancing, but I'm waiting for Kain's new Mob damage modifier before I release any of it.
 

Merikku

Legacy Supporter 6
Joined
Jul 19, 2011
Honestly I could level 3-5 times with the old NEO spawner before hand... Before even taking damage. Warriors and Rogues can kill so fast they don't stand a chance with the overhang. BUT other classes can't kill them as fast and die a lot more, less than what it is now. This is still a weird area because leveling is a grind no matter what you do and if you want to build or gain money after specing you are fucked unless you are a crafter. I would like it to be back, but with a new policy so I think like a 2x2 box overhang. They have lots of room to kill you and you can still survive.

As it stands I have been level 30 Samurai for months now and its just too agonizing to try and level. I have an idea for mob balancing, but I'm waiting for Kain's new Mob damage modifier before I release any of it.

Lol i know but even as a rogue i died countless times. I must have died 2-3 times per level, but i go down there and I actually GAIN the exp back! (after a long ass amount of time).
 
Joined
Mar 28, 2011
Honeslty the greater majority of people dislike how the lvling system is. They say that its meant to be difficult and meant to be challenging but right now it just doens't make sense how long of a grind it is. They want you to runaround outside to kill mobs but its not practical. It takes more time to find them, much harder to kill them (because you could be vs. multiple or avoiding multiple enemies.) Basically driving everyone towards the spawners and while also working on ways to make the spawners suck.

Then the response that I always get from the admins is , well then get a group of people together.

Most of the time when I am playing I don't have time to run around and find people meet up with them and then run around searching for mobs. Plus if party exp is the same as it used to be having a party of 4-5 people and mobs exp split 4-5 different ways, then we have to run around and find more mobs to try and kill to compensate for the split. I really want to be 50 but the way that they have exp and lvls now is really really stupid. I really want some of the mods to level up as it is now. Just to really get a sense of how it is.
 
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