Roadkill909
ICE ICE ICE!
- Joined
- Feb 4, 2012
- Location
- United States
So I have been messing around with Splash Potions for one of my plugins, and I had an idea for HC. Replace bandage (or other healing spells) with a skill that shoots Healing Potions.
This offers an interesting tradeoff, which makes healing easier and harder at the same time. There would no longer be a need to type rapidly or configure multiple binds as you could just point bandage at the player you wanted to heal, and therein lies the tradeoff: healing would require semi-skilled aiming as well being within range. This means Heals could no longer be as easily spammed accurately and safely from the back of the party in cover.
Technical Notes:
As with any suggestion I make, I'm more than willing to code it up myself, and code it to any staff-given specifications.
Off-topic: Today I messed with the ability to shoot splash potions from bows, and have the velocity affected by charging, which is very possible and quite awesome. Might make an interesting perk for some class. Healers shooting health potions, or rogues shooting poison would be interesting, but a challenge to implement and balance.
This offers an interesting tradeoff, which makes healing easier and harder at the same time. There would no longer be a need to type rapidly or configure multiple binds as you could just point bandage at the player you wanted to heal, and therein lies the tradeoff: healing would require semi-skilled aiming as well being within range. This means Heals could no longer be as easily spammed accurately and safely from the back of the party in cover.
Technical Notes:
- You can configure how much a healing potion heals through bukkit/heroes, so controlling the amount isn't an issue. Bandage, for example, can heal 150 provided you hit the player.
- You can also control who the potion affects so that you don't hurt/heal mobs or nonparty players. This also means you can also control how many people are healed, and how much they are healed for.
- You can add other effects to the potion as well.
As with any suggestion I make, I'm more than willing to code it up myself, and code it to any staff-given specifications.
Off-topic: Today I messed with the ability to shoot splash potions from bows, and have the velocity affected by charging, which is very possible and quite awesome. Might make an interesting perk for some class. Healers shooting health potions, or rogues shooting poison would be interesting, but a challenge to implement and balance.