Nicolaos
Legacy Supporter 7
- Joined
- Mar 13, 2012
I noticed that other that the rather minimal difference in the shapes of the Mob arenas there is very little difference between the mob arenas. So in contemplating this I was trying to figure out how to differentiate them and figured different bosses might be a good idea. Here are some ideas I had:
Mob type: Giant
Description: A large giant that is adept at dealing with physical classes
Ability 1: Swat - I was thinking an ability similar to forcepush but possibly doing more damage ~20 or so
Ability 2: Slam - Does some amount of damage ( I was thinking 8-10) and throws people away akin to iron fist
Ability 3: Devastate - Does a large amount of damage unmitigated by armor
Additional Notes: If it would be possible to also give them some amount of armor I.e. Like what an Iron chest-plate would give I think it would give this an anti-physical feel to it
Mob type: Spider
Description: This would be a boss where the goal is to defeat the boss before getting overrun by cave spiders.
Ability 1: Summon cave spider - Every 3-5 sec it summons an additional cave spider to the fight. if you wanted to make it so that there was a much harder end to it you might make it start spawning more if he boss isn't finished quick enough.
Ability 2: Web - Webs a target like the necro spell
Ability 3: Poison - The boss's next attack will poison the taget like the poison I potion
Additional Notes: This would make a boss where killing it quickly is very important unlike the current boss where as long as you are careful you could last almost indefinitely against it with a healer.
Mob type: Ghast
Description: This boss would be the one that would be a nightmare for casters. To help keep it from being terrible for physical classes it would probably be best implemented in a low ceilinged arena.
Ability 1: Wail - Interrupts all casting within the arena and inflicts 5 damage (if it possible to detect if casting was stopped by this causing it to inflict additional damage for that would help contribute to the vibe I think this boss is to give)
Ability 2: Despair - Similar to the Necro ability but that it works like fetch distant in that it only hits those a certain distance from the boss
Ability 3: Song of the Dead - Deals damage equal to 50% player's missing health to them (i.e. if they were missing 10 hp they would take 5 damage
Additional Notes: This would be a boss that would teleport around as well and would force the casters to try and stay close so they don't get blinded so that they cannot see the boss to target it.
If I have more ideas I'll post them here later.
Mob type: Giant
Description: A large giant that is adept at dealing with physical classes
Ability 1: Swat - I was thinking an ability similar to forcepush but possibly doing more damage ~20 or so
Ability 2: Slam - Does some amount of damage ( I was thinking 8-10) and throws people away akin to iron fist
Ability 3: Devastate - Does a large amount of damage unmitigated by armor
Additional Notes: If it would be possible to also give them some amount of armor I.e. Like what an Iron chest-plate would give I think it would give this an anti-physical feel to it
Mob type: Spider
Description: This would be a boss where the goal is to defeat the boss before getting overrun by cave spiders.
Ability 1: Summon cave spider - Every 3-5 sec it summons an additional cave spider to the fight. if you wanted to make it so that there was a much harder end to it you might make it start spawning more if he boss isn't finished quick enough.
Ability 2: Web - Webs a target like the necro spell
Ability 3: Poison - The boss's next attack will poison the taget like the poison I potion
Additional Notes: This would make a boss where killing it quickly is very important unlike the current boss where as long as you are careful you could last almost indefinitely against it with a healer.
Mob type: Ghast
Description: This boss would be the one that would be a nightmare for casters. To help keep it from being terrible for physical classes it would probably be best implemented in a low ceilinged arena.
Ability 1: Wail - Interrupts all casting within the arena and inflicts 5 damage (if it possible to detect if casting was stopped by this causing it to inflict additional damage for that would help contribute to the vibe I think this boss is to give)
Ability 2: Despair - Similar to the Necro ability but that it works like fetch distant in that it only hits those a certain distance from the boss
Ability 3: Song of the Dead - Deals damage equal to 50% player's missing health to them (i.e. if they were missing 10 hp they would take 5 damage
Additional Notes: This would be a boss that would teleport around as well and would force the casters to try and stay close so they don't get blinded so that they cannot see the boss to target it.
If I have more ideas I'll post them here later.