Keache
Legacy Supporter 7
- Joined
- Feb 20, 2012
- Location
- New Hampshire
Wooo! So glad these changes finally made it in!
rpg.hc.to
video here:
Can someone explain how the mechanics of "Aimed Shot" for Ranger work?
Your target needs to be in line of sight for... 5 seconds?...and afterward the target is locked in. This means that the next shot you take will hit the target no matter what. Don't quote me on it, but I 'think' the range is infinite.
It's a targetable warmup (like bolt). The warmup is 3 seconds. After you finish warming it up, if your target is still within your line of sight, it will "lock on". Once locked on, your next shot fired within 4 seconds will hit that target without question--Even if they somehow manage to GTP to the other side of the map.Can someone explain how the mechanics of "Aimed Shot" for Ranger work?
30.I'll quote you anyway! I was talking to Delfofthebla about it and it's supposed to be "infinite". The problem is that minecraft has a max range. I believe is 16 blocks.
I somewhat like the @'sExcept that the "at" symbols show up - can they be disposed of?
- Recall can no longer be used to recall into towns you do not have building permission in.
Please don't take this as a hostile post, but PVE <<<<<<<<< PVP on HC. Once (if?) dungeons get implemented, I'm sure it will come more into focus, but for the time being, I don't think it makes too much sense to focus on it.Some changes are perfect and make sense from a pvp perspective, but are crippling in pve. Leveling can be agonizing enough as it is, especially for people who aren't online as frequently as others. Just my two cents.
Don't worry, I feel no hostility, but I do feel like you might have missed my point (or I sucked at portraying it). I realize that HC is more or less a PVP server, but until levels 50+ or so, it really isn't. All I really was getting at is that skills designed and oriented without PVE, even as an afterthought, in mind will make leveling to the "end-game pvp" levels incredibly tedious. Lag alone is enough to do that and doesn't need any help from classes whose skills are weighted at the end of their levels or whatever. Fingers crossed for dungeons, but I won't hold my breath ;DPlease don't take this as a hostile post, but PVE <<<<<<<<< PVP on HC. Once (if?) dungeons get implemented, I'm sure it will come more into focus, but for the time being, I don't think it makes too much sense to focus on it.
Gotcha. I have no idea about the Backstab thing for mobs, but I agree that this would make leveling more annoying. Eviscerate doesn't require any reagents, so that could be used for leveling... however Smoke (probably necessary for Backstab hits on mobs - UNLESS you have a friend to kite for you) and Blitz require one gunpowder... Make sure you level with a Looting 3 sword so you can get more gunpowder and use these skills while leveling =Pfriendly response
I try to consider PvE as well, but the fact is, it's very hard to care about balancing something that doesn't actually exist.Does this include any regioned area you do not have permissions in?
Also, this may be unrelated to 1.6-updates, though possibly related to new forum updates, but I cannot seem to post in the leave/absence forums. Haven't been able to for a while. That said, I'm alive, just been incredibly busy lately. Anyway, I aim to be a bit more active, especially since the 1.6.2 update (just easier to stay updated).
On the class changes, I'm interested to see what happens next. @Delfofthebla I know you and the team have been hard at work. There have been several tweaks and changes in the time I've been away, so I am eager to play around and see what you guys've done.
One thing I'd like to bring up, though, is: I know you primarily focus on the pvp aspect when it comes to balancing classes. Just don't forget about us pve-ers out here from time to time Some changes are perfect and make sense from a pvp perspective, but are crippling in pve. Leveling can be agonizing enough as it is, especially for people who aren't online as frequently as others. Just my two cents.
Yes, it applies to mobs.On a different note, and more on topic, does a Ninja's Backstab skill apply to attacks to the rear of mobs? I never thought about it before, but it could happen, especially in group fights.
Haha, agreed on most accounts, but I'm glad you can see what I meant. It's a big difference when you deal about 50% less than you used to with basic sword attacks. It's a drastic difference, skills notwithstanding.Gotcha. I have no idea about the Backstab thing for mobs, but I agree that this would make leveling more annoying. Eviscerate doesn't require any reagents, so that could be used for leveling... however Smoke (probably necessary for Backstab hits on mobs - UNLESS you have a friend to kite for you) and Blitz require one gunpowder... Make sure you level with a Looting 3 sword so you can get more gunpowder and use these skills while leveling =P
Sadly, I have to agree. Perhaps balance isn't the right word when it comes to the PVE scene on HC. I am glad to hear that you at least consider the leveling aspect. When I first started, I know how imposing the leveling was, especially when just about everyone else is already capped. New players have it rough, but I know I've seen some good rearrangement of skills in the past, so good work on that. I do agree that Ninja seems to have taken a pretty hard hit when it comes to leveling though. It takes 2x as long to kill mobs, albeit blitz helps, though it costs reagents (which isn't really much of a problem for players who've been around longer).I try to consider PvE as well, but the fact is, it's very hard to care about balancing something that doesn't actually exist.
With that said, I know how dreadful it is to master a class, and I do try to keep that in mind when I make my changes. Over the past couple of months I have rearranged skills several times in an effort to make leveling much more smooth (though it isn't always mentioned in the notes).
The one class that went in the opposite direction this time around was Ninja, and I am very well aware what I've done to the leveling process of that class. To put it bluntly, it's pretty much ass in comparison to how it was before. However, I tried to alleviate that by giving them more ranged viability, and giving them Blitz at a much earlier level than they obtained it previously.
Yes, it applies to mobs.
So yea, don't worry--I think about the PvE too.