Roadkill909
ICE ICE ICE!
- Joined
- Feb 4, 2012
- Location
- United States
Um I think a point was missed, unless I myself missed something. The performance drop seems to mainly affect singleplayer, not multiplayer. At least that's what I can tell from the quote:
Multiplayer clients won't need to run a background server. So if you player multiplayer, it should be the same FPS, unless there are some internal changes to multiplayer that I'm not aware of.
I think this is the right direction, and this direction helps Multiplayer much more than singleplayer. There have been so many times where they fix a bug in singleplayer but not multiplayer. Now things are for the most part guaranteed to work for both since they don't have a bunch of redundant code. It also means slightly quicker development of Vanilla.
Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.
Multiplayer clients won't need to run a background server. So if you player multiplayer, it should be the same FPS, unless there are some internal changes to multiplayer that I'm not aware of.
I think this is the right direction, and this direction helps Multiplayer much more than singleplayer. There have been so many times where they fix a bug in singleplayer but not multiplayer. Now things are for the most part guaranteed to work for both since they don't have a bunch of redundant code. It also means slightly quicker development of Vanilla.