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Minecraft 1.3 on August 1st. - Prepare for laggier Clients.

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Kainzo

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Herocraft will be updating to 1.3, one to three weeks AFTER August 1st.

THIS IS NOW FIXED IN THE LATEST UPDATE!

As the title states - MC 1.3 is going the WRONG direction they are introducing more hardware requirements to the basic client. Some of you after this update will not be able to play with the same FPS / hardware. It will take additional CPU cycles to do the same things as before on an SMP server.

Just a forewarning - if you're squeezing by on minimum requirements - you may fall off the 'able to play' list.

here's a quote from Jeb_
Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.
 

Alator

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Will the server be updating alongside this, or should we hold off on updating our client? (Or is it too soon to tell?)
 

Brutalacerate

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Yes, I remember reading about this. Honestly, it's quite ridiculous that they are making it more hardware reliant. Seriously, some people barely make it by being able to play with 15-30 FPS with/without spikes....kinda upsets me as well. I hope we don't take too hard a hit to our playerbsae from this...
 

Fjordsen

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I play with around 150fps all the time now, so hopefully it'll work fine for me.
 

whitemagehealu

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Jun 25, 2011
I'm glad I've got a decent computer. Hopefully the update will bring me down to about 60fps so I can still play smoothly.
 

Nalestom

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Mar 21, 2011
You'd think that, as opposed to relying on a platform like Java (which seems relatively unstable and janky to work around,) they would switch to C++ or some other programming language that would prove more flexible for their game.
 

Joka10

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I don't know too much about all the various coding languages, but probably one of the reasons they still use Java is because it runs on basically anything, and having it as an app and an XBLA thing as well as for PC/Mac/other home computers is probably a lot easier with Java.

Anyway, hopefully I have a new graphics card by then D: I average about 17 FPS normally, and about 9 in combat... and that's with OptiFine (not Spout... don't even wanna get into Spout D: ). Funny thing is, my computer is actually pretty good. It's just the stock graphics card :/
 

whitemagehealu

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I don't know too much about all the various coding languages, but probably one of the reasons they still use Java is because it runs on basically anything, and having it as an app and an XBLA thing as well as for PC/Mac/other home computers is probably a lot easier with Java.

Anyway, hopefully I have a new graphics card by then D: I average about 17 FPS normally, and about 9 in combat... and that's with OptiFine (not Spout... don't even wanna get into Spout D: ). Funny thing my computer is actually pretty good. It's just the stock graphics card :/
The main thing for Mine craft is the CPU, I believe.
 

Joka10

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I'm not sure what you mean...

Are you saying that the main thing that changes is CPU related? If that's the case, I'm fine :D

Or, are you saying that the graphics of Minecraft are CPU related? 'cuz I'm fairly certain that my comp's CPU is pretty good.... though I've read a lot of bad reviews about the graphics card that comes with it.
 

whitemagehealu

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I'm not sure what you mean...

Are you saying that the main thing that changes is CPU related? If that's the case, I'm fine :D

Or, are you saying that the graphics of Minecraft are CPU related? 'cuz I'm fairly certain that my comp's CPU is pretty good.... though I've read a lot of bad reviews about the graphics card that comes with it.
I'm saying mine craft is more dependant on the CPU than the gpu.
 

Joka10

Soulsand
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Hmm... Well, that's odd, I guess, because I have done some research on this comp and pretty much the only majorly bad part of it is graphics.

I don't know that much about computer hardware, though :/
 

whitemagehealu

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100% wrong, Minecraft is much more dependent on the GPU than CPU.
This update in particular will hit CPU much harder than GPU, though.

Everywhere I've seen people say it depends on the CPU more. I'm not going to argue though as I'm not someone who has the knowledge on these kinds of things.
 

Kainzo

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Everywhere I've seen people say it depends on the CPU more. I'm not going to argue though as I'm not someone who has the knowledge on these kinds of things.
The server? sure... the client no. Minecraft is a much more graphically intense game than cpu intense. It can run on a single core processor without much of an issue - but it can barely run on a gpu of similar quality.
 

xexorian

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The server? sure... the client no. Minecraft is a much more graphically intense game than cpu intense. It can run on a single core processor without much of an issue - but it can barely run on a gpu of similar quality.


I'm fairly certain there is very little multi threading support (clientside), minecraft works better on a 2.8ghz+ core, 3.2ghz even better. I think this update is gonna hit people with laptops (low cpu clockcycles) and PC's with low end CPU's the hardest.

So, if you're thinking about upgrading to a 2.2GHz Quad Core that's cheap and way faster than your 2.8GHz pentium 4 -- then don't. I'm fairly certain you still want to get a 2.8GHz Quad Core, or better (preferably better, did I say better enough?). Even if this is not the case and for some reason minecraft all of a sudden supports multiple cpu core's and/or it already does and I'm just totally in the wrong in my assumption gumption, it is still a better option to buy a faster core-clock cpu -- and you shouldn't want to save the $10-20 difference from buying a slightly lower end quad core. Honestly, go home and make a sandwich, keep the $20 you were gonna use on fastfood to buy a slightly faster chip. You'll thank me later.
 
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