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May Notes - 7.4+

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
7.4.3+
- Added EchoPets while removing "Pets" permissions will need to be adjusted for this to be effectively the same.
- Re-added Combat Indicators, less buggy hits.
- Added market stalls and market mailboxes to the store AND in-game market.

Townships Changes:
  • Player cap per town set to be unlimited for all tiers (technically will capped at 999). Minimum player counts remain.
  • Player cap increase per housing region removed.
  • Housing region costs halved.
  • Housing income changed to the following:
    • shack - 0
    • house - 5
    • chalet - 10
    • manor - 15
    • mansion - 20
    • villa - 25
    • estate - 30
  • Food requirements removed from housing for payoffs.
  • Tribe housing caps increased to 3 houses.
  • Soul Items server price reduced to 250.
  • Max player tax reduced to 20s.
  • Shack and Campsite Regions unlimited. Campsite power debuff removed. They are intended to assign players their own plots in towns.
  • Town tax changed to 870 (trust me on this one).
  • City Tax changed to 1500.
  • Metropolis tax changed to 2500.

7.4.4.1
- Added the ability to right-click skills to cast while in the /skills or /mskills hotbar menu.
- Remove "other" damage from Combat indicators. This should help with FPS issues on toasters.
- Arrow / Bow damage has been fixed, an update was partially broken and now should be resolved.
- Hellgate now properly takes you to the Hades Nether World.

7.4.5
- Adjusted the crate rewards to respect the new EchoPet system.
- Various changes by bringing in T2 ultimate skills found at level 61 of the Tier 2 classes.
- Updated the proxy and its plugins for better performance and stability.
- Updated Vault and the Economy system.
- Mores notes via @HomicidalJoker - http://pastie.org/private/zf9cgej0jbipinrajljq
- REALLY fixed the issue with agility to dex arrow damage.
- Introduce new chat features to Heroes
- New UI features for the scoreboard for heroes.

Known Issues:
- Some items on the market place are experiencing issues and can swap to different items @cindy_k is looking into it.
 
Last edited:

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
This is all of the Township changes, including the ones I put through last week.
  • Player cap per town set to be unlimited for all tiers (technically will capped at 999). Minimum player counts remain.
  • Player cap increase per housing region removed.
  • Housing region costs halved.
  • Housing income changed to the following:
    • shack - 0
    • house - 5
    • chalet - 10
    • manor - 15
    • mansion - 20
    • villa - 25
    • estate - 30
  • Food requirements removed from housing for payoffs.
  • Tribe housing caps increased to 3 houses.
  • Soul Items server price reduced to 250.
  • Max player tax reduced to 20s.
  • Shack and Campsite Regions unlimited. Campsite power debuff removed. They are intended to assign players their own plots in towns.
  • Town tax changed to 870 (trust me on this one).
  • City Tax changed to 1500.
  • Metropolis tax changed to 2500.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
7.4.4
- Added the ability to right-click skills to cast while in the /skills or /mskills hotbar menu.
- Remove "other" damage from Combat indicators. This should help with FPS issues on toasters.
 

Air_Restraint

Legacy Supporter 6
Joined
Feb 17, 2013
- Arrow / Bow damage should now be fixed, an update was partially broken and now should be resolved.
Are we sure this is fixed? Has it been tested at all? We just tested it with ninja.... Ninja's bow did 198 damage to me without armor.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Are we sure this is fixed? Has it been tested at all? We just tested it with ninja.... Ninja's bow did 198 damage to me without armor.
Thats how muc they should be doing. Whether that is balanced or not is something that should be discussed.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Assuming that Dex increases bow damage by the same as Str to weapons (Which I think it does.) The number should be correct.
I thought Agi was a 1 point increase.
Just realized I never found out so it's missing from the Wiki.

Anyone feel like confirming to bonus? :p
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
I thought Agi was a 1 point increase.
Just realized I never found out so it's missing from the Wiki.

Anyone feel like confirming to bonus? :p
How do bows even work??? :p

If we are basing on how Vanilla damage works. Rapid shots due half damage while fully charged shots do 4.5 times with a chance to deal 5 times...I think.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
There's a base damage then there is a modifier based on how fast (velocity) the arrow is going.

If it's doing 200 dmg with rapid pull back as a ninja, then something is broken.

This was tested on VIsions as ranger, the visions bow damage was around 190-200 where was the live damage was 390ish.

It could still be having issues.
 

Air_Restraint

Legacy Supporter 6
Joined
Feb 17, 2013
There's a base damage then there is a modifier based on how fast (velocity) the arrow is going.

If it's doing 200 dmg with rapid pull back as a ninja, then something is broken.

This was tested on VIsions as ranger, the visions bow damage was around 190-200 where was the live damage was 390ish.

It could still be having issues.
It was a full charged shot. I'll try to compare from test to live in a little.
 
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