K
kitsuneblood
It would be neat If once you master a sub-class you can take on a Apprentice, and help them train.
The Apprentice would get a Exp bonus, which would work like the Party system, where the Master would have to be near the Apprentice, for the Exp bonus(Apprentices can only get bonus exp If they kill or mine themselves and only when there Master is around.).
This could help improve relationships and give Masters something to do, besides just mastering another Class and give a more RPG feel to the game.
Once the Apprentice reaches level 50 they will no longer get bonus exp from there Master. Also Taking on a Apprentice, and teaching them the basic's of the server, and some tricks and tips would want them to stay and Improve there relationship with a Senior member, and also Improve the bond with players.
Here are some constructive Ideas from Domitius.
*Vote Yes if this would be a good Idea and Vote no if you don't think it would be a good idea.
The Apprentice would get a Exp bonus, which would work like the Party system, where the Master would have to be near the Apprentice, for the Exp bonus(Apprentices can only get bonus exp If they kill or mine themselves and only when there Master is around.).
This could help improve relationships and give Masters something to do, besides just mastering another Class and give a more RPG feel to the game.
Once the Apprentice reaches level 50 they will no longer get bonus exp from there Master. Also Taking on a Apprentice, and teaching them the basic's of the server, and some tricks and tips would want them to stay and Improve there relationship with a Senior member, and also Improve the bond with players.
Here are some constructive Ideas from Domitius.
I can see multiple routes to pull this off. One being just have a Spec'd Master take you on as previously stated or have a lead "Master" that grants the ability for other masters to take on apprentices. The second would be more of a server Guide position without any powers but the ability to grant extra exp boosts to their apprentice.
A problem I can see happening though is taking on your apprentice and then they go inactive really quickly making a high turnover of apprentices. To curb this from being a problem possibly have the chance for a single Master to take on multiple apprentices(If not unlimited) so he can help out lots of newbies and help other players level up. If the unlimited or a high number system is chosen a simple coin deposit when you take on an apprentice could be deducted to stop abuse and if possible once the apprentice masters the initial deposit is refunded(Maybe with a bit extra) could be incentive to be a successful Master.
Possibly you could bind the two with "Unofficial Masters" and "Official Master" with the first being just any Master while the later being a select few within the community. The Official one would pay lower coin and the ability to take on more apprentices(Maybe give more exp) While the Unofficial has to be the standard fee with only one or two apprentices.
*Vote Yes if this would be a good Idea and Vote no if you don't think it would be a good idea.